private void Init(Coordinate initialCoordinate) { Direction = "up"; Texture = Textures.Player; Directions = new Directions(); Coordinate = initialCoordinate; Color = ConsoleColor.Cyan; }
private void Init(Coordinate initialCoordinate, int speedDelay) { Texture = Textures.Enemy; Directions = new Directions(); Coordinate = initialCoordinate; Direction = ""; Color = ConsoleColor.Red; SpeedDelay = speedDelay; SpeedCounter = 0; }