private void Init(Coordinate initialCoordinate)
 {
     Direction = "up";
     Texture = Textures.Player;
     Directions = new Directions();
     Coordinate = initialCoordinate;
     Color = ConsoleColor.Cyan;
 }
 private void Init(Coordinate initialCoordinate, int speedDelay)
 {
     Texture = Textures.Enemy;
     Directions = new Directions();
     Coordinate = initialCoordinate;
     Direction = "";
     Color = ConsoleColor.Red;
     SpeedDelay = speedDelay;
     SpeedCounter = 0;
 }