private static void DrawMaze(Maze maze, Robot robot, Robotas robotas) { Console.Clear(); for (int row = 0; row < maze.Height; row++) { for (int col = 0; col < maze.Width; col++) { switch (maze[col, row]) { case Cell.Wall: Console.Write('#'); break; case Cell.Exit: Console.Write('E'); break; default: Console.Write(' '); break; } } Console.WriteLine(); } Console.SetCursorPosition(robot.Location.X, robot.Location.Y); Console.Write("*"); Console.SetCursorPosition(robotas.Location.X, robotas.Location.Y); Console.Write("*"); }
private static void Main(string[] args) { Console.Write("Robot's X: "); var x = int.Parse(Console.ReadLine()); Console.Write("Robot's Y: "); var y = int.Parse(Console.ReadLine()); var robot = new Robot { Location = new Point { X = x, Y = y } }; var robotas = new Robotas { Location = new Point { X = x + 3, Y = y + 2 } }; var maze = Maze.Load("c:\\1.txt"); var ai = new AI { Robot = robot, Maze = maze, Robotas = robotas }; var a = true; var b = true; do { DrawMaze(maze, robot, robotas); Thread.Sleep(200); a = ai.MakeStep(); b = ai.MakeStepas(); } while (a || b); DrawMaze(maze, robot, robotas); Console.ReadKey(); }