public void PlayTheGame() { Player player = new Player(); Store store = new Store(player); store.SellLemons(); store.SellSugar(); store.SellIce(); store.SellCups(); int lemonCount = player.inventory.Lemons.Count; int sugarAmount = player.inventory.Sugar.Count; int iceCount = player.inventory.Ice.Count; int cupAmount = player.inventory.Cups.Count; Console.WriteLine(player.wallet.GetBalance()); Console.WriteLine("Now, it's time to make some lemonade! Create your recipie as you see fit. You have " + lemonCount + " lemons, " + sugarAmount + " cups of sugar, " + iceCount + " ice cubes and " + cupAmount + " cups. "); Recipie recipie = new Recipie(); recipie.AddLemons(player.inventory); recipie.AddSugar(player.inventory); recipie.AddIce(player.inventory); Weather weather = new Weather(); Console.WriteLine("The weather tomorrow will be " + weather.temperature + " and " + weather.weatherType + "."); player.SetLemonadePrice(); Day day = new Day(); day.GenerateCustomers(); Customer customer = new Customer(); }