public override void Fight() { // Send our pet to attack this.Pet.Attack(); // If we are 4 yards or closer to the target if (this.Target.DistanceToPlayer <= 4) { // Cast Raptor Strike and start melee attack this.Player.Cast("Raptor Strike"); this.SetCombatDistance(25); this.Player.Attack(); } else { // Are we to close for ranged attack? if (Player.ToCloseForRanged) { // Run back til we are 18 yards away if (!Player.Backup(18)) { // Backup returns false? Means moveback is not possible. // Set our combat range to 3 yards which results in the bot going into melee mod this.SetCombatDistance(3); } } // Start ranged attack this.Player.RangedAttack(); // Over 10% mana? if (this.Player.ManaPercent >= 10) { // Target got Serpent Sting debuff? if (Player.GetSpellRank("Serpent Sting") != 0 && !this.Target.GotDebuff("Serpent Sting")) { // Cast Serpent Sting this.Player.Cast("Serpent Sting"); } // Can we use Arcane Shot? if (Player.GetSpellRank("Arcane Shot") != 0 && this.Player.CanUse("Arcane Shot")) { // Cast Arcane Shot this.Player.Cast("Arcane Shot"); } // Can we use Concussive Shot? if (Player.GetSpellRank("Concussive Shot") != 0 && this.Player.CanUse("Concussive Shot")) { // Cast Concussive Shot this.Player.Cast("Concussive Shot"); } } } }
public override void PreFight() { this.SetCombatDistance(25); this.Player.RangedAttack(); this.Pet.Attack(); // Target doesnt have Hunters Mark? if (Player.GetSpellRank("Hunter's Mark") != 0 && !Target.GotDebuff("Hunter's Mark")) { // Cast Hunters Mark this.Player.Cast("Hunter's Mark"); } }
public override bool Buff() { // Do we have a pet? if (this.Player.GotPet()) { // Is Pet dead? if (Pet.HealthPercent == 0) { // Revive it. Tell bot we are not buffed (false) Pet.Revive(); return(false); } // Do we stil have food for our pet? else if (this.Pet.GotPetFood) { // Is our pet not happy? if (!this.Pet.IsHappy()) { // Is pet 'eating'? if (!Pet.GotBuff("Feed Pet Effect")) { // if it is not feed it this.Pet.Feed(); } // tell the bot we are not buffed return(false); } } } else { if (SummonPet) { // we dont have a pet? call it Pet.Call(); return(false); } } // We dont have aspect of the hawk? if (Player.GetSpellRank("Aspect of the Hawk") != 0 && !Player.GotBuff("Aspect of the Hawk")) { // use it Player.Cast("Aspect of the Hawk"); return(false); } return(true); }
public override bool Buff() { if (Player.GetSpellRank("Aspect of the Hawk") != 0 && !Player.GotBuff("Aspect of the Hawk")) { Player.Cast("Aspect of the Hawk"); return(false); } if (this.Player.GetSpellRank("Call Pet") != 0) { if (this.Player.GotPet()) { if (this.Pet.HealthPercent == 0) { Pet.Revive(); return(false); } if (this.Pet.HealthPercent <= 50) { if (Player.GetSpellRank("Mend Pet") != 0) { Player.CastWait("Mend Pet", 500); } return(false); } if (!this.Pet.IsHappy()) { if (this.Pet.GotPetFood) { if (!Pet.GotBuff("Feed Pet Effect")) { this.Pet.Feed(); } return(false); } else { string food = this.Player.GetLastItem(PetFoodName); if (food != String.Empty) { if (!Pet.GotBuff("Feed Pet Effect")) { Feed(food); } } } } } else { if (SummonPet) { Pet.Call(); return(false); } } } else { return(true); } return(true); }
public override bool Buff() { // Do we have a pet? if (this.Player.GotPet()) { // Is Pet dead? if (Pet.HealthPercent == 0) { // Revive it. Tell bot we are not buffed (false) Pet.Revive(); return(false); } if (Pet.HealthPercent <= 50) { // Revive it. Tell bot we are not buffed (false) if (Player.GetSpellRank("Mend Pet") != 0) { Player.CastWait("Mend Pet", 500); } return(false); } // Is our pet not happy? if (!this.Pet.IsHappy()) { //Do we have food set in UI? if (Pet.GotPetFood) { // Is pet 'eating'? if (!Pet.GotBuff("Feed Pet Effect")) { this.Pet.Feed(); } // tell the bot we are not buffed return(false); } else // If we don't have food set in the UI { string food = this.Player.GetLastItem(PetFoodName); if (food != String.Empty) { if (!Pet.GotBuff("Feed Pet Effect")) { Feed(food); } } } } } else { if (SummonPet) { // we dont have a pet? call it Pet.Call(); return(false); } } // We dont have aspect of the hawk? if (Player.GetSpellRank("Aspect of the Hawk") != 0 && !Player.GotBuff("Aspect of the Hawk")) { // use it Player.Cast("Aspect of the Hawk"); return(false); } return(true); }