public void Update() { tankBulletObject1.Set(turretObject1); tank1.MyTankPoints[0] = new Vector2(tankHitBoxTL1.Position.x, tankHitBoxTL1.Position.y); tank1.MyTankPoints[1] = new Vector2(tankHitBoxTR1.Position.x, tankHitBoxTR1.Position.y); tank1.MyTankPoints[2] = new Vector2(tankHitBoxBR1.Position.x, tankHitBoxBR1.Position.y); tank1.MyTankPoints[3] = new Vector2(tankHitBoxBL1.Position.x, tankHitBoxBL1.Position.y); tankBullet1.MyTankPoints[0] = new Vector2(tankBulletHitBoxTL1.Position.x, tankBulletHitBoxTL1.Position.y); tankBullet1.MyTankPoints[1] = new Vector2(tankBulletHitBoxTR1.Position.x, tankBulletHitBoxTR1.Position.y); tankBullet1.MyTankPoints[2] = new Vector2(tankBulletHitBoxBR1.Position.x, tankBulletHitBoxBR1.Position.y); tankBullet1.MyTankPoints[3] = new Vector2(tankBulletHitBoxBL1.Position.x, tankBulletHitBoxBL1.Position.y); tank2.MyTankPoints[0] = new Vector2(tankHitBoxTL2.Position.x, tankHitBoxTL2.Position.y); tank2.MyTankPoints[1] = new Vector2(tankHitBoxTR2.Position.x, tankHitBoxTR2.Position.y); tank2.MyTankPoints[2] = new Vector2(tankHitBoxBR2.Position.x, tankHitBoxBR2.Position.y); tank2.MyTankPoints[3] = new Vector2(tankHitBoxBL2.Position.x, tankHitBoxBL2.Position.y); deltaTime = gameTime.GetDeltaTime(); timer += deltaTime; if (timer >= 1) { fps = frames; frames = 0; timer -= 1; } frames++; if (IsKeyPressed(KeyboardKey.KEY_SPACE)) { tankBulletFired1 = true; tankBulletObject1.Rotate(-deltaTime); bulletCoolDown1 -= deltaTime; do { Vector3 facing = new Vector3( tankObject1.LocalTransform.m1, tankObject1.LocalTransform.m2, 1) * deltaTime * 100; tankObject1.Translate(facing.x, facing.y); } while (bulletCoolDown1 > deltaTime); } if (deltaTime > bulletCoolDown1) { tankBulletFired1 = false; } //Player 1 movement if (IsKeyDown(KeyboardKey.KEY_A)) { tankObject1.Rotate(-deltaTime); } if (IsKeyDown(KeyboardKey.KEY_D)) { tankObject1.Rotate(deltaTime); } if (IsKeyDown(KeyboardKey.KEY_W)) { Vector3 facing = new Vector3( tankObject1.LocalTransform.m1, tankObject1.LocalTransform.m2, 1) * deltaTime * 100; tankObject1.Translate(facing.x, facing.y); } if (IsKeyDown(KeyboardKey.KEY_S)) { Vector3 facing = new Vector3( tankObject1.LocalTransform.m1, tankObject1.LocalTransform.m2, 1) * deltaTime * -100; tankObject1.Translate(facing.x, facing.y); } tankObject1.Update(deltaTime); if (IsKeyDown(KeyboardKey.KEY_Q)) { turretObject1.Rotate(-deltaTime); } if (IsKeyDown(KeyboardKey.KEY_E)) { turretObject1.Rotate(deltaTime); } //Player 2 movement if (IsKeyDown(KeyboardKey.KEY_KP_4)) { tankObject2.Rotate(-deltaTime); } if (IsKeyDown(KeyboardKey.KEY_KP_6)) { tankObject2.Rotate(deltaTime); } if (IsKeyDown(KeyboardKey.KEY_KP_8)) { Vector3 facing = new Vector3( tankObject2.LocalTransform.m1, tankObject2.LocalTransform.m2, 1) * deltaTime * 100; tankObject2.Translate(facing.x, facing.y); } if (IsKeyDown(KeyboardKey.KEY_KP_5)) { Vector3 facing = new Vector3( tankObject2.LocalTransform.m1, tankObject2.LocalTransform.m2, 1) * deltaTime * -100; tankObject2.Translate(facing.x, facing.y); } tankObject2.Update(deltaTime); if (IsKeyDown(KeyboardKey.KEY_KP_7)) { turretObject2.Rotate(-deltaTime); } if (IsKeyDown(KeyboardKey.KEY_KP_9)) { turretObject2.Rotate(deltaTime); } }