public bool addGameWithDrawToDB(string player1, string player2, DateTime gameTime) { using (var db = new ConnectFourContext()) { User player1InDB = db.Users.SingleOrDefault(user => user.userName == player1); User player2InDB = db.Users.SingleOrDefault(user => user.userName == player2); if (player1InDB == null || player2InDB == null) { return(false); } Game g = new Game(); g.user1 = player1InDB; g.user2 = player2InDB; g.gameTime = gameTime; // set winner to 0 that means its draw g.winner = 0; player1InDB.numberOfGames += 1; player2InDB.numberOfGames += 1; db.Entry(player1InDB).State = System.Data.Entity.EntityState.Modified; db.Entry(player2InDB).State = System.Data.Entity.EntityState.Modified; db.Games.Add(g); db.SaveChanges(); return(true); } }
//returns true if login succes //return false if login failed public bool CheckIfValidLogin(string username, string password) { using (var db = new ConnectFourContext()) { if (db.Users.Any(c => c.userName == username && c.password == password)) { return(true); } return(false); } }
public void updateUserStatus(string username, USER_STATUS new_status) { using (var db = new ConnectFourContext()) { User playerInDB = db.Users.SingleOrDefault(user => user.userName == username); if (playerInDB == null) { return; } playerInDB.status = new_status; db.Entry(playerInDB).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); } }
public IEnumerable <GameDetails> getGames() { using (var db = new ConnectFourContext()) { List <GameDetails> games = (from c in db.Games select new GameDetails { Player1 = c.user1.userName, Player2 = c.user2.userName, gameTime = c.gameTime, Winner = c.user1.userId == c.winner ? c.user1.userName : (c.user2.userId == c.winner ? c.user2.userName : "******") } ).ToList(); return(games); } }
public IEnumerable <PlayersDetails> getPlayers() { using (var db = new ConnectFourContext()) { List <PlayersDetails> players = (from c in db.Users select new PlayersDetails { username = c.userName, numOfGames = c.numberOfGames, numOfWins = c.numberOfWins, numOfLoses = c.numberOfLoses, numOfPoints = c.numberOfPoints } ).ToList(); return(players); } }
public PlayersDetails getPlayerDetails(string username) { using (var db = new ConnectFourContext()) { User player = db.Users.SingleOrDefault(user => user.userName == username); if (player == null) { return(null); } PlayersDetails playerDetails = new PlayersDetails(); playerDetails.numOfGames = player.numberOfGames; playerDetails.numOfLoses = player.numberOfLoses; playerDetails.numOfWins = player.numberOfWins; playerDetails.numOfPoints = player.numberOfPoints; playerDetails.status = player.status; return(playerDetails); } }
//return true if registered successfully //return false if failed (username or password already exists) public bool RegisterUser(string username, string password) { using (var db = new ConnectFourContext()) { if (db.Users.Any(u => u.userName == username)) { return(false); } User user = new User { userName = username, password = password }; db.Users.Add(user); db.SaveChanges(); return(true); } }
public bool addGameWithWinToDB(string player1, string player2, string winnerPlayer, DateTime gameTime) { using (var db = new ConnectFourContext()) { User player1InDB = db.Users.SingleOrDefault(user => user.userName == player1); User player2InDB = db.Users.SingleOrDefault(user => user.userName == player2); if (player1InDB == null || player2InDB == null) { return(false); } Game g = new Game(); g.user1 = player1InDB; g.user2 = player2InDB; g.gameTime = gameTime; if (winnerPlayer == player1) { g.winner = player1InDB.userId; player1InDB.numberOfPoints += 1; player1InDB.numberOfWins += 1; player2InDB.numberOfLoses += 1; } else { g.winner = player2InDB.userId; player1InDB.numberOfLoses += 1; player2InDB.numberOfWins += 1; player2InDB.numberOfPoints += 1; } player1InDB.numberOfGames += 1; player2InDB.numberOfGames += 1; db.Entry(player1InDB).State = System.Data.Entity.EntityState.Modified; db.Entry(player2InDB).State = System.Data.Entity.EntityState.Modified; db.Games.Add(g); db.SaveChanges(); return(true); } }