public static GameMasterSettings GetGameMasterSettings(GameMasterSettingsGameDefinition settings) { return(new GameMasterSettings() { retryRegisterGameIntervalField = 5000, gameDefinitionField = settings }); }
public static GameMasterSettings GetDefaultGameMasterSettings() { return(new GameMasterSettings() { retryRegisterGameIntervalField = ((uint)(5000)), actionCostsField = new GameMasterSettingsActionCosts(), gameDefinitionField = GameMasterSettingsGameDefinition.GetDefaultGameDefinition() }); }