void Start() { Wave = waveManager.GetComponent <WaveManager>(); PowerUp = GetComponent <WavePowerUp>(); RefreshAmount(); // Call the Spawn function after a delay of the spawnTime and then continue to call after the same amount of time. InvokeRepeating("Spawn", spawnTime, spawnTime); }
void Awake() { //CurrentWave = 1; PowerUp = Enemymanager.GetComponent <WavePowerUp>(); Spawn(); }