Example #1
0
        void Start()
        {
            Wave    = waveManager.GetComponent <WaveManager>();
            PowerUp = GetComponent <WavePowerUp>();

            RefreshAmount();

            // Call the Spawn function after a delay of the spawnTime and then continue to call after the same amount of time.
            InvokeRepeating("Spawn", spawnTime, spawnTime);
        }
Example #2
0
 void Awake()
 {
     //CurrentWave = 1;
     PowerUp = Enemymanager.GetComponent <WavePowerUp>();
     Spawn();
 }