/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length bytes.AddObjects(Width, Height); // Write out Width and Height Int16 SidewalkCount = (SidewalkSquares == null) ? (Int16)0 : Convert.ToInt16(SidewalkSquares.Count); bytes.Add(SidewalkCount); if (SidewalkSquares != null) { foreach (FieldLocation loc in SidewalkSquares) { bytes.Add(loc); } } Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length bytes.AddObjects( PlayingFieldWidth, PlayingFieldHeight, BrilliantStudentRegistrationMin, BrilliantStudentRegistrationMax, BrilliantStudentInitialStrength, BrilliantStudentBaseSpeed, BrilliantStudentSidewalkSpeedMultiplier, BrilliantStudentDeathToZombieDelay, ExcuseGeneratorRegistrationMin, ExcuseGeneratorRegistrationMax, ExcuseGeneratorInitialStrength, NumberOfTicksRequiredToBuildAnExcuse, WhiningSpinnerRegistrationMin, WhiningSpinnerRegistrationMax, WhiningSpinnerInitialStrength, NumberOfTicksRequiredToBuildTwine, ZombieInitialStrengthMin, ZombieInitialStrengthMax, ZombieInitialSpeedMax, ZombieInitialSpeedMin, ZombieSidewalkSpeedMultiplier, ZombieCreationRate, ZombieCreationAcceleration, ZombieEatingRate, ZombieStrengthIncreaseForEatingStudent, ZombieStrengthIncreaseForExcuseGenerator, ZombieStrengthIncreaseForWhiningSpinner, MinEatingDistance, MaxEatingDistance, RefereeRegistrationMin, RefereeRegistrationMax, BombExcuseDamage, BombTwinePerSquareOfDistance, BombDamageDiffusionFactor, TickInterval, TickLifetime, TicksToStrengthRatio); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length bytes.AddObjects(ForAgentId, LogicalClock, HashCode); // Write out Address and Port Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length bytes.AddObjects(Id, CommunicationEndPoint); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length base.Encode(bytes); if (ANumber == null) { ANumber = string.Empty; } if (FirstName == null) { FirstName = string.Empty; } if (LastName == null) { LastName = string.Empty; } bytes.AddObjects((byte)AgentType, (byte)AgentStatus, ANumber, FirstName, LastName, Strength, Speed, Points, Location); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out this class id first Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length base.Encode(bytes); // Encode the part of the object defined // by the base class bytes.AddObjects(ThrowingBrilliantStudentId, Bomb, TowardsSquare, EnablingTick); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes /// </summary> /// <param name="bytes"></param> public virtual void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length bytes.AddObjects(MessageNr, ConversationId); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length bytes.AddObjects( PlayingFieldWidth, PlayingFieldHeight, BrilliantStudentRegistrationMin, BrilliantStudentRegistrationMax, BrilliantStudentInitialStrength, BrilliantStudentBaseSpeed, BrilliantStudentSidewalkSpeedMultiplier, BrilliantStudentDeathToZombieDelay, ExcuseGeneratorRegistrationMin, ExcuseGeneratorRegistrationMax, ExcuseGeneratorInitialStrength, NumberOfTicksRequiredToBuildAnExcuse, WhiningSpinnerRegistrationMin, WhiningSpinnerRegistrationMax, WhiningSpinnerInitialStrength, NumberOfTicksRequiredToBuildTwine, ZombieInitialStrengthMin, ZombieInitialStrengthMax, ZombieInitialSpeedMax, ZombieInitialSpeedMin, ZombieSidewalkSpeedMultiplier, ZombieCreationRate, ZombieCreationAcceleration, ZombieEatingRate, ZombieStrengthIncreaseForEatingStudent, ZombieStrengthIncreaseForExcuseGenerator, ZombieStrengthIncreaseForWhiningSpinner, MinEatingDistance, MaxEatingDistance, RefereeRegistrationMin, RefereeRegistrationMax, BombExcuseDamage, BombTwinePerSquareOfDistance, BombDamageDiffusionFactor, TickInterval, TickLifetime, TicksToStrengthRatio); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out this class id first Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16)0); // Write out a place holder for the length base.Encode(bytes); // Encode the part of the object defined // by the base class bytes.AddObjects(ComponentId, TickToValidate); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length bytes.AddObjects(X, Y, Immutable); // Write out X, Y, and Immutable properties Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length bytes.AddObjects(ForAgentId, LogicalClock, HashCode); // Write out Address and Port Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length base.Encode(bytes); if (ANumber == null) ANumber = string.Empty; if (FirstName == null) FirstName = string.Empty; if (LastName == null) LastName = string.Empty; bytes.AddObjects( (byte) AgentType, (byte) AgentStatus, ANumber, FirstName, LastName, Strength, Speed, Points, Location); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out this class id first Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length base.Encode(bytes); // Encode stuff from base class if (Message == null) Message = string.Empty; bytes.AddObjects(IntResult, ObjResult, Message); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }
/// <summary> /// This method encodes an object of this class into a byte list /// </summary> /// <param name="bytes"></param> public override void Encode(ByteList bytes) { bytes.Add(ClassId); // Write out the class type Int16 lengthPos = bytes.CurrentWritePosition; // Get the current write position, so we // can write the length here later bytes.Add((Int16) 0); // Write out a place holder for the length bytes.AddObjects(Width, Height); // Write out Width and Height Int16 SidewalkCount = (SidewalkSquares == null) ? (Int16) 0 : Convert.ToInt16(SidewalkSquares.Count); bytes.Add(SidewalkCount); if (SidewalkSquares!=null) foreach (FieldLocation loc in SidewalkSquares) bytes.Add(loc); Int16 length = Convert.ToInt16(bytes.CurrentWritePosition - lengthPos - 2); bytes.WriteInt16To(lengthPos, length); // Write out the length of this object }