示例#1
0
        private static void SerializedTextures(GameObject gameObj, string newPath, Material material, string materialName, bool copyTextures, out string objects, out string connections)
        {
            StringBuilder stringBuilder  = new StringBuilder();
            StringBuilder stringBuilder2 = new StringBuilder();
            int           materialId     = Mathf.Abs(material.GetInstanceID());
            Texture       texture        = material.GetTexture("_MainTex");
            string        value          = null;
            string        value2         = null;
            bool          flag           = texture != null;

            if (flag)
            {
                FBXMaterialGetter.SerializeOneTexture(gameObj, newPath, material, materialName, materialId, copyTextures, "_MainTex", "DiffuseColor", out value, out value2);
                stringBuilder.AppendLine(value);
                stringBuilder2.AppendLine(value2);
            }
            bool flag2 = FBXMaterialGetter.SerializeOneTexture(gameObj, newPath, material, materialName, materialId, copyTextures, "_BumpMap", "NormalMap", out value, out value2);

            if (flag2)
            {
                stringBuilder.AppendLine(value);
                stringBuilder2.AppendLine(value2);
            }
            connections = stringBuilder2.ToString();
            objects     = stringBuilder.ToString();
        }
示例#2
0
        public static void GetAllMaterialsToString(GameObject gameObj, string newPath, bool copyMaterials, bool copyTextures, Material[] materials, out string matObjects, out string connections)
        {
            StringBuilder stringBuilder  = new StringBuilder();
            StringBuilder stringBuilder2 = new StringBuilder();

            for (int i = 0; i < materials.Length; i++)
            {
                Material material = materials[i];
                string   name     = material.name;
                int      num      = Mathf.Abs(material.GetInstanceID());
                stringBuilder.AppendLine();
                stringBuilder.AppendLine(string.Concat(new object[]
                {
                    "\tMaterial: ",
                    num,
                    ", \"Material::",
                    name,
                    "\", \"\" {"
                }));
                stringBuilder.AppendLine("\t\tVersion: 102");
                stringBuilder.AppendLine("\t\tShadingModel: \"phong\"");
                stringBuilder.AppendLine("\t\tMultiLayer: 0");
                stringBuilder.AppendLine("\t\tProperties70:  {");
                bool flag = material.HasProperty("_Color");
                if (flag)
                {
                    stringBuilder.AppendFormat("\t\t\tP: \"Diffuse\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", material.color.r, material.color.g, material.color.b);
                    stringBuilder.AppendLine();
                    stringBuilder.AppendFormat("\t\t\tP: \"DiffuseColor\", \"Color\", \"\", \"A\",{0},{1},{2}", material.color.r, material.color.g, material.color.b);
                }
                stringBuilder.AppendLine();
                bool flag2 = material.HasProperty("_SpecColor");
                if (flag2)
                {
                    Color color = material.GetColor("_SpecColor");
                    stringBuilder.AppendFormat("\t\t\tP: \"Specular\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", color.r, color.g, color.r);
                    stringBuilder.AppendLine();
                    stringBuilder.AppendFormat("\t\t\tP: \"SpecularColor\", \"ColorRGB\", \"Color\", \" \",{0},{1},{2}", color.r, color.g, color.b);
                    stringBuilder.AppendLine();
                }
                bool flag3 = material.HasProperty("_Mode");
                if (flag3)
                {
                    Color color2 = Color.white;
                    switch ((int)material.GetFloat("_Mode"))
                    {
                    case 2:
                        color2 = material.GetColor("_Color");
                        stringBuilder.AppendFormat("\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",{0},{1},{2}", color2.r, color2.g, color2.b);
                        stringBuilder.AppendLine();
                        stringBuilder.AppendFormat("\t\t\tP: \"Opacity\", \"double\", \"Number\", \"\",{0}", color2.a);
                        stringBuilder.AppendLine();
                        break;

                    case 3:
                        color2 = material.GetColor("_Color");
                        stringBuilder.AppendFormat("\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",{0},{1},{2}", color2.r, color2.g, color2.b);
                        stringBuilder.AppendLine();
                        stringBuilder.AppendFormat("\t\t\tP: \"Opacity\", \"double\", \"Number\", \"\",{0}", color2.a);
                        stringBuilder.AppendLine();
                        break;
                    }
                }
                bool flag4 = material.HasProperty("_EmissionColor");
                if (flag4)
                {
                    Color color3 = material.GetColor("_EmissionColor");
                    stringBuilder.AppendFormat("\t\t\tP: \"Emissive\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", color3.r, color3.g, color3.b);
                    stringBuilder.AppendLine();
                    float num2 = (color3.r + color3.g + color3.b) / 3f;
                    stringBuilder.AppendFormat("\t\t\tP: \"EmissiveFactor\", \"Number\", \"\", \"A\",{0}", num2);
                    stringBuilder.AppendLine();
                }
                stringBuilder.AppendLine("\t\t}");
                stringBuilder.AppendLine("\t}");
                string value;
                string value2;
                FBXMaterialGetter.SerializedTextures(gameObj, newPath, material, name, copyTextures, out value, out value2);
                stringBuilder.Append(value);
                stringBuilder2.Append(value2);
            }
            matObjects  = stringBuilder.ToString();
            connections = stringBuilder2.ToString();
        }
示例#3
0
        public static string MeshToString(GameObject gameObj, string newPath, Material[] materials, bool copyMaterials = false, bool copyTextures = false)
        {
            StringBuilder stringBuilder  = new StringBuilder();
            StringBuilder stringBuilder2 = new StringBuilder();

            stringBuilder2.AppendLine("; Object properties");
            stringBuilder2.AppendLine(";------------------------------------------------------------------");
            stringBuilder2.AppendLine("");
            stringBuilder2.AppendLine("Objects:  {");
            StringBuilder stringBuilder3 = new StringBuilder();

            stringBuilder3.AppendLine("; Object connections");
            stringBuilder3.AppendLine(";------------------------------------------------------------------");
            stringBuilder3.AppendLine("");
            stringBuilder3.AppendLine("Connections:  {");
            stringBuilder3.AppendLine("\t");
            string value  = "";
            string value2 = "";

            FBXMaterialGetter.GetAllMaterialsToString(gameObj, newPath, copyMaterials, copyTextures, materials, out value, out value2);
            FBXMeshGetter.GetMeshToString(gameObj, materials, ref stringBuilder2, ref stringBuilder3, null, 0L);
            stringBuilder2.Append(value);
            stringBuilder3.Append(value2);
            stringBuilder2.AppendLine("}");
            stringBuilder3.AppendLine("}");
            stringBuilder.AppendLine("; FBX 7.3.0 project file");
            stringBuilder.AppendLine("; Copyright (C) 1997-2010 Autodesk Inc. and/or its licensors.");
            stringBuilder.AppendLine("; All rights reserved.");
            stringBuilder.AppendLine("; ----------------------------------------------------");
            stringBuilder.AppendLine();
            stringBuilder.AppendLine("FBXHeaderExtension:  {");
            stringBuilder.AppendLine("\tFBXHeaderVersion: 1003");
            stringBuilder.AppendLine("\tFBXVersion: 7300");
            DateTime now = DateTime.Now;

            stringBuilder.AppendLine("\tCreationTimeStamp:  {");
            stringBuilder.AppendLine("\t\tVersion: 1000");
            stringBuilder.AppendLine("\t\tYear: " + now.Year);
            stringBuilder.AppendLine("\t\tMonth: " + now.Month);
            stringBuilder.AppendLine("\t\tDay: " + now.Day);
            stringBuilder.AppendLine("\t\tHour: " + now.Hour);
            stringBuilder.AppendLine("\t\tMinute: " + now.Minute);
            stringBuilder.AppendLine("\t\tSecond: " + now.Second);
            stringBuilder.AppendLine("\t\tMillisecond: " + now.Millisecond);
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("\tCreator: \"" + FBXWriter.VersionInformation + "\"");
            stringBuilder.AppendLine("\tSceneInfo: \"SceneInfo::GlobalInfo\", \"UserData\" {");
            stringBuilder.AppendLine("\t\tType: \"UserData\"");
            stringBuilder.AppendLine("\t\tVersion: 100");
            stringBuilder.AppendLine("\t\tMetaData:  {");
            stringBuilder.AppendLine("\t\t\tVersion: 100");
            stringBuilder.AppendLine("\t\t\tTitle: \"\"");
            stringBuilder.AppendLine("\t\t\tSubject: \"\"");
            stringBuilder.AppendLine("\t\t\tAuthor: \"\"");
            stringBuilder.AppendLine("\t\t\tKeywords: \"\"");
            stringBuilder.AppendLine("\t\t\tRevision: \"\"");
            stringBuilder.AppendLine("\t\t\tComment: \"\"");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t\tProperties70:  {");
            string str = Application.dataPath + newPath + ".fbx";

            stringBuilder.AppendLine("\t\t\tP: \"DocumentUrl\", \"KString\", \"Url\", \"\", \"" + str + "\"");
            stringBuilder.AppendLine("\t\t\tP: \"SrcDocumentUrl\", \"KString\", \"Url\", \"\", \"" + str + "\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original\", \"Compound\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationVendor\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationName\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationVersion\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original|DateTime_GMT\", \"DateTime\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"Original|FileName\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"LastSaved\", \"Compound\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationVendor\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationName\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationVersion\", \"KString\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\tP: \"LastSaved|DateTime_GMT\", \"DateTime\", \"\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("}");
            stringBuilder.AppendLine("GlobalSettings:  {");
            stringBuilder.AppendLine("\tVersion: 1000");
            stringBuilder.AppendLine("\tProperties70:  {");
            stringBuilder.AppendLine("\t\tP: \"UpAxis\", \"int\", \"Integer\", \"\",1");
            stringBuilder.AppendLine("\t\tP: \"UpAxisSign\", \"int\", \"Integer\", \"\",1");
            stringBuilder.AppendLine("\t\tP: \"FrontAxis\", \"int\", \"Integer\", \"\",2");
            stringBuilder.AppendLine("\t\tP: \"FrontAxisSign\", \"int\", \"Integer\", \"\",1");
            stringBuilder.AppendLine("\t\tP: \"CoordAxis\", \"int\", \"Integer\", \"\",0");
            stringBuilder.AppendLine("\t\tP: \"CoordAxisSign\", \"int\", \"Integer\", \"\",1");
            stringBuilder.AppendLine("\t\tP: \"OriginalUpAxis\", \"int\", \"Integer\", \"\",-1");
            stringBuilder.AppendLine("\t\tP: \"OriginalUpAxisSign\", \"int\", \"Integer\", \"\",1");
            stringBuilder.AppendLine("\t\tP: \"UnitScaleFactor\", \"double\", \"Number\", \"\",100");
            stringBuilder.AppendLine("\t\tP: \"OriginalUnitScaleFactor\", \"double\", \"Number\", \"\",100");
            stringBuilder.AppendLine("\t\tP: \"AmbientColor\", \"ColorRGB\", \"Color\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\tP: \"DefaultCamera\", \"KString\", \"\", \"\", \"Producer Perspective\"");
            stringBuilder.AppendLine("\t\tP: \"TimeMode\", \"enum\", \"\", \"\",11");
            stringBuilder.AppendLine("\t\tP: \"TimeSpanStart\", \"KTime\", \"Time\", \"\",0");
            stringBuilder.AppendLine("\t\tP: \"TimeSpanStop\", \"KTime\", \"Time\", \"\",479181389250");
            stringBuilder.AppendLine("\t\tP: \"CustomFrameRate\", \"double\", \"Number\", \"\",-1");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("}");
            stringBuilder.AppendLine("; Object definitions");
            stringBuilder.AppendLine(";------------------------------------------------------------------");
            stringBuilder.AppendLine("");
            stringBuilder.AppendLine("Definitions:  {");
            stringBuilder.AppendLine("\tVersion: 100");
            stringBuilder.AppendLine("\tCount: 4");
            stringBuilder.AppendLine("\tObjectType: \"GlobalSettings\" {");
            stringBuilder.AppendLine("\t\tCount: 1");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("\tObjectType: \"Model\" {");
            stringBuilder.AppendLine("\t\tCount: 1");
            stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxNode\" {");
            stringBuilder.AppendLine("\t\t\tProperties70:  {");
            stringBuilder.AppendLine("\t\t\t\tP: \"QuaternionInterpolate\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationOffset\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingOffset\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationActive\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMin\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMax\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationOrder\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationSpaceForLimitOnly\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"AxisLen\", \"double\", \"Number\", \"\",10");
            stringBuilder.AppendLine("\t\t\t\tP: \"PreRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"PostRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationActive\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMin\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMax\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"InheritType\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingActive\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMin\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMax\", \"Vector3D\", \"Vector\", \"\",1,1,1");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxX\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxY\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxZ\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"GeometricTranslation\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"GeometricRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"GeometricScaling\", \"Vector3D\", \"Vector\", \"\",1,1,1");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleX\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleY\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleZ\", \"double\", \"Number\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"LookAtProperty\", \"object\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\t\tP: \"UpVectorProperty\", \"object\", \"\", \"\"");
            stringBuilder.AppendLine("\t\t\t\tP: \"Show\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"NegativePercentShapeSupport\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"DefaultAttributeIndex\", \"int\", \"Integer\", \"\",-1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Freeze\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"LODBox\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Translation\", \"Lcl Translation\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Rotation\", \"Lcl Rotation\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Scaling\", \"Lcl Scaling\", \"\", \"A\",1,1,1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Visibility\", \"Visibility\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Visibility Inheritance\", \"Visibility Inheritance\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t}");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("\tObjectType: \"Geometry\" {");
            stringBuilder.AppendLine("\t\tCount: 1");
            stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxMesh\" {");
            stringBuilder.AppendLine("\t\t\tProperties70:  {");
            stringBuilder.AppendLine("\t\t\t\tP: \"Color\", \"ColorRGB\", \"Color\", \"\",0.8,0.8,0.8");
            stringBuilder.AppendLine("\t\t\t\tP: \"BBoxMin\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"BBoxMax\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Primary Visibility\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Casts Shadows\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Receive Shadows\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t}");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("\tObjectType: \"Material\" {");
            stringBuilder.AppendLine("\t\tCount: 1");
            stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxSurfacePhong\" {");
            stringBuilder.AppendLine("\t\t\tProperties70:  {");
            stringBuilder.AppendLine("\t\t\t\tP: \"ShadingModel\", \"KString\", \"\", \"\", \"Phong\"");
            stringBuilder.AppendLine("\t\t\t\tP: \"MultiLayer\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"EmissiveColor\", \"Color\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"EmissiveFactor\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"AmbientColor\", \"Color\", \"\", \"A\",0.2,0.2,0.2");
            stringBuilder.AppendLine("\t\t\t\tP: \"AmbientFactor\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"DiffuseColor\", \"Color\", \"\", \"A\",0.8,0.8,0.8");
            stringBuilder.AppendLine("\t\t\t\tP: \"DiffuseFactor\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Bump\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"NormalMap\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"BumpFactor\", \"double\", \"Number\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TransparencyFactor\", \"Number\", \"\", \"A\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"DisplacementColor\", \"ColorRGB\", \"Color\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"DisplacementFactor\", \"double\", \"Number\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"VectorDisplacementColor\", \"ColorRGB\", \"Color\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"VectorDisplacementFactor\", \"double\", \"Number\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"SpecularColor\", \"Color\", \"\", \"A\",0.2,0.2,0.2");
            stringBuilder.AppendLine("\t\t\t\tP: \"SpecularFactor\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"ShininessExponent\", \"Number\", \"\", \"A\",20");
            stringBuilder.AppendLine("\t\t\t\tP: \"ReflectionColor\", \"Color\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"ReflectionFactor\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t}");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("\tObjectType: \"Texture\" {");
            stringBuilder.AppendLine("\t\tCount: 2");
            stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxFileTexture\" {");
            stringBuilder.AppendLine("\t\t\tProperties70:  {");
            stringBuilder.AppendLine("\t\t\t\tP: \"TextureTypeUse\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Texture alpha\", \"Number\", \"\", \"A\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"CurrentMappingType\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"WrapModeU\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"WrapModeV\", \"enum\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"UVSwap\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"PremultiplyAlpha\", \"bool\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"Translation\", \"Vector\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Rotation\", \"Vector\", \"\", \"A\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"Scaling\", \"Vector\", \"\", \"A\",1,1,1");
            stringBuilder.AppendLine("\t\t\t\tP: \"TextureRotationPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"TextureScalingPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0");
            stringBuilder.AppendLine("\t\t\t\tP: \"CurrentTextureBlendMode\", \"enum\", \"\", \"\",1");
            stringBuilder.AppendLine("\t\t\t\tP: \"UVSet\", \"KString\", \"\", \"\", \"default\"");
            stringBuilder.AppendLine("\t\t\t\tP: \"UseMaterial\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t\tP: \"UseMipMap\", \"bool\", \"\", \"\",0");
            stringBuilder.AppendLine("\t\t\t}");
            stringBuilder.AppendLine("\t\t}");
            stringBuilder.AppendLine("\t}");
            stringBuilder.AppendLine("}");
            stringBuilder.AppendLine("");
            stringBuilder.Append(stringBuilder2.ToString());
            stringBuilder.Append(stringBuilder3.ToString());
            return(stringBuilder.ToString());
        }