private static void SerializedTextures(GameObject gameObj, string newPath, Material material, string materialName, bool copyTextures, out string objects, out string connections) { StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); int materialId = Mathf.Abs(material.GetInstanceID()); Texture texture = material.GetTexture("_MainTex"); string value = null; string value2 = null; bool flag = texture != null; if (flag) { FBXMaterialGetter.SerializeOneTexture(gameObj, newPath, material, materialName, materialId, copyTextures, "_MainTex", "DiffuseColor", out value, out value2); stringBuilder.AppendLine(value); stringBuilder2.AppendLine(value2); } bool flag2 = FBXMaterialGetter.SerializeOneTexture(gameObj, newPath, material, materialName, materialId, copyTextures, "_BumpMap", "NormalMap", out value, out value2); if (flag2) { stringBuilder.AppendLine(value); stringBuilder2.AppendLine(value2); } connections = stringBuilder2.ToString(); objects = stringBuilder.ToString(); }
public static void GetAllMaterialsToString(GameObject gameObj, string newPath, bool copyMaterials, bool copyTextures, Material[] materials, out string matObjects, out string connections) { StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); for (int i = 0; i < materials.Length; i++) { Material material = materials[i]; string name = material.name; int num = Mathf.Abs(material.GetInstanceID()); stringBuilder.AppendLine(); stringBuilder.AppendLine(string.Concat(new object[] { "\tMaterial: ", num, ", \"Material::", name, "\", \"\" {" })); stringBuilder.AppendLine("\t\tVersion: 102"); stringBuilder.AppendLine("\t\tShadingModel: \"phong\""); stringBuilder.AppendLine("\t\tMultiLayer: 0"); stringBuilder.AppendLine("\t\tProperties70: {"); bool flag = material.HasProperty("_Color"); if (flag) { stringBuilder.AppendFormat("\t\t\tP: \"Diffuse\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", material.color.r, material.color.g, material.color.b); stringBuilder.AppendLine(); stringBuilder.AppendFormat("\t\t\tP: \"DiffuseColor\", \"Color\", \"\", \"A\",{0},{1},{2}", material.color.r, material.color.g, material.color.b); } stringBuilder.AppendLine(); bool flag2 = material.HasProperty("_SpecColor"); if (flag2) { Color color = material.GetColor("_SpecColor"); stringBuilder.AppendFormat("\t\t\tP: \"Specular\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", color.r, color.g, color.r); stringBuilder.AppendLine(); stringBuilder.AppendFormat("\t\t\tP: \"SpecularColor\", \"ColorRGB\", \"Color\", \" \",{0},{1},{2}", color.r, color.g, color.b); stringBuilder.AppendLine(); } bool flag3 = material.HasProperty("_Mode"); if (flag3) { Color color2 = Color.white; switch ((int)material.GetFloat("_Mode")) { case 2: color2 = material.GetColor("_Color"); stringBuilder.AppendFormat("\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",{0},{1},{2}", color2.r, color2.g, color2.b); stringBuilder.AppendLine(); stringBuilder.AppendFormat("\t\t\tP: \"Opacity\", \"double\", \"Number\", \"\",{0}", color2.a); stringBuilder.AppendLine(); break; case 3: color2 = material.GetColor("_Color"); stringBuilder.AppendFormat("\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",{0},{1},{2}", color2.r, color2.g, color2.b); stringBuilder.AppendLine(); stringBuilder.AppendFormat("\t\t\tP: \"Opacity\", \"double\", \"Number\", \"\",{0}", color2.a); stringBuilder.AppendLine(); break; } } bool flag4 = material.HasProperty("_EmissionColor"); if (flag4) { Color color3 = material.GetColor("_EmissionColor"); stringBuilder.AppendFormat("\t\t\tP: \"Emissive\", \"Vector3D\", \"Vector\", \"\",{0},{1},{2}", color3.r, color3.g, color3.b); stringBuilder.AppendLine(); float num2 = (color3.r + color3.g + color3.b) / 3f; stringBuilder.AppendFormat("\t\t\tP: \"EmissiveFactor\", \"Number\", \"\", \"A\",{0}", num2); stringBuilder.AppendLine(); } stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); string value; string value2; FBXMaterialGetter.SerializedTextures(gameObj, newPath, material, name, copyTextures, out value, out value2); stringBuilder.Append(value); stringBuilder2.Append(value2); } matObjects = stringBuilder.ToString(); connections = stringBuilder2.ToString(); }
public static string MeshToString(GameObject gameObj, string newPath, Material[] materials, bool copyMaterials = false, bool copyTextures = false) { StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder2.AppendLine("; Object properties"); stringBuilder2.AppendLine(";------------------------------------------------------------------"); stringBuilder2.AppendLine(""); stringBuilder2.AppendLine("Objects: {"); StringBuilder stringBuilder3 = new StringBuilder(); stringBuilder3.AppendLine("; Object connections"); stringBuilder3.AppendLine(";------------------------------------------------------------------"); stringBuilder3.AppendLine(""); stringBuilder3.AppendLine("Connections: {"); stringBuilder3.AppendLine("\t"); string value = ""; string value2 = ""; FBXMaterialGetter.GetAllMaterialsToString(gameObj, newPath, copyMaterials, copyTextures, materials, out value, out value2); FBXMeshGetter.GetMeshToString(gameObj, materials, ref stringBuilder2, ref stringBuilder3, null, 0L); stringBuilder2.Append(value); stringBuilder3.Append(value2); stringBuilder2.AppendLine("}"); stringBuilder3.AppendLine("}"); stringBuilder.AppendLine("; FBX 7.3.0 project file"); stringBuilder.AppendLine("; Copyright (C) 1997-2010 Autodesk Inc. and/or its licensors."); stringBuilder.AppendLine("; All rights reserved."); stringBuilder.AppendLine("; ----------------------------------------------------"); stringBuilder.AppendLine(); stringBuilder.AppendLine("FBXHeaderExtension: {"); stringBuilder.AppendLine("\tFBXHeaderVersion: 1003"); stringBuilder.AppendLine("\tFBXVersion: 7300"); DateTime now = DateTime.Now; stringBuilder.AppendLine("\tCreationTimeStamp: {"); stringBuilder.AppendLine("\t\tVersion: 1000"); stringBuilder.AppendLine("\t\tYear: " + now.Year); stringBuilder.AppendLine("\t\tMonth: " + now.Month); stringBuilder.AppendLine("\t\tDay: " + now.Day); stringBuilder.AppendLine("\t\tHour: " + now.Hour); stringBuilder.AppendLine("\t\tMinute: " + now.Minute); stringBuilder.AppendLine("\t\tSecond: " + now.Second); stringBuilder.AppendLine("\t\tMillisecond: " + now.Millisecond); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("\tCreator: \"" + FBXWriter.VersionInformation + "\""); stringBuilder.AppendLine("\tSceneInfo: \"SceneInfo::GlobalInfo\", \"UserData\" {"); stringBuilder.AppendLine("\t\tType: \"UserData\""); stringBuilder.AppendLine("\t\tVersion: 100"); stringBuilder.AppendLine("\t\tMetaData: {"); stringBuilder.AppendLine("\t\t\tVersion: 100"); stringBuilder.AppendLine("\t\t\tTitle: \"\""); stringBuilder.AppendLine("\t\t\tSubject: \"\""); stringBuilder.AppendLine("\t\t\tAuthor: \"\""); stringBuilder.AppendLine("\t\t\tKeywords: \"\""); stringBuilder.AppendLine("\t\t\tRevision: \"\""); stringBuilder.AppendLine("\t\t\tComment: \"\""); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t\tProperties70: {"); string str = Application.dataPath + newPath + ".fbx"; stringBuilder.AppendLine("\t\t\tP: \"DocumentUrl\", \"KString\", \"Url\", \"\", \"" + str + "\""); stringBuilder.AppendLine("\t\t\tP: \"SrcDocumentUrl\", \"KString\", \"Url\", \"\", \"" + str + "\""); stringBuilder.AppendLine("\t\t\tP: \"Original\", \"Compound\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationVendor\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationName\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"Original|ApplicationVersion\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"Original|DateTime_GMT\", \"DateTime\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"Original|FileName\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"LastSaved\", \"Compound\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationVendor\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationName\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"LastSaved|ApplicationVersion\", \"KString\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t\tP: \"LastSaved|DateTime_GMT\", \"DateTime\", \"\", \"\", \"\""); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("}"); stringBuilder.AppendLine("GlobalSettings: {"); stringBuilder.AppendLine("\tVersion: 1000"); stringBuilder.AppendLine("\tProperties70: {"); stringBuilder.AppendLine("\t\tP: \"UpAxis\", \"int\", \"Integer\", \"\",1"); stringBuilder.AppendLine("\t\tP: \"UpAxisSign\", \"int\", \"Integer\", \"\",1"); stringBuilder.AppendLine("\t\tP: \"FrontAxis\", \"int\", \"Integer\", \"\",2"); stringBuilder.AppendLine("\t\tP: \"FrontAxisSign\", \"int\", \"Integer\", \"\",1"); stringBuilder.AppendLine("\t\tP: \"CoordAxis\", \"int\", \"Integer\", \"\",0"); stringBuilder.AppendLine("\t\tP: \"CoordAxisSign\", \"int\", \"Integer\", \"\",1"); stringBuilder.AppendLine("\t\tP: \"OriginalUpAxis\", \"int\", \"Integer\", \"\",-1"); stringBuilder.AppendLine("\t\tP: \"OriginalUpAxisSign\", \"int\", \"Integer\", \"\",1"); stringBuilder.AppendLine("\t\tP: \"UnitScaleFactor\", \"double\", \"Number\", \"\",100"); stringBuilder.AppendLine("\t\tP: \"OriginalUnitScaleFactor\", \"double\", \"Number\", \"\",100"); stringBuilder.AppendLine("\t\tP: \"AmbientColor\", \"ColorRGB\", \"Color\", \"\",0,0,0"); stringBuilder.AppendLine("\t\tP: \"DefaultCamera\", \"KString\", \"\", \"\", \"Producer Perspective\""); stringBuilder.AppendLine("\t\tP: \"TimeMode\", \"enum\", \"\", \"\",11"); stringBuilder.AppendLine("\t\tP: \"TimeSpanStart\", \"KTime\", \"Time\", \"\",0"); stringBuilder.AppendLine("\t\tP: \"TimeSpanStop\", \"KTime\", \"Time\", \"\",479181389250"); stringBuilder.AppendLine("\t\tP: \"CustomFrameRate\", \"double\", \"Number\", \"\",-1"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("}"); stringBuilder.AppendLine("; Object definitions"); stringBuilder.AppendLine(";------------------------------------------------------------------"); stringBuilder.AppendLine(""); stringBuilder.AppendLine("Definitions: {"); stringBuilder.AppendLine("\tVersion: 100"); stringBuilder.AppendLine("\tCount: 4"); stringBuilder.AppendLine("\tObjectType: \"GlobalSettings\" {"); stringBuilder.AppendLine("\t\tCount: 1"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("\tObjectType: \"Model\" {"); stringBuilder.AppendLine("\t\tCount: 1"); stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxNode\" {"); stringBuilder.AppendLine("\t\t\tProperties70: {"); stringBuilder.AppendLine("\t\t\t\tP: \"QuaternionInterpolate\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationOffset\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingOffset\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationActive\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMin\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMax\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMinZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"TranslationMaxZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationOrder\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationSpaceForLimitOnly\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationStiffnessZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"AxisLen\", \"double\", \"Number\", \"\",10"); stringBuilder.AppendLine("\t\t\t\tP: \"PreRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"PostRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationActive\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMin\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMax\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMinZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"RotationMaxZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"InheritType\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingActive\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMin\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMax\", \"Vector3D\", \"Vector\", \"\",1,1,1"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMinZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxX\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxY\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"ScalingMaxZ\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"GeometricTranslation\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"GeometricRotation\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"GeometricScaling\", \"Vector3D\", \"Vector\", \"\",1,1,1"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampRangeZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampRangeZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MinDampStrengthZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"MaxDampStrengthZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleX\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleY\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"PreferedAngleZ\", \"double\", \"Number\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"LookAtProperty\", \"object\", \"\", \"\""); stringBuilder.AppendLine("\t\t\t\tP: \"UpVectorProperty\", \"object\", \"\", \"\""); stringBuilder.AppendLine("\t\t\t\tP: \"Show\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"NegativePercentShapeSupport\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"DefaultAttributeIndex\", \"int\", \"Integer\", \"\",-1"); stringBuilder.AppendLine("\t\t\t\tP: \"Freeze\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"LODBox\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Translation\", \"Lcl Translation\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Rotation\", \"Lcl Rotation\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"Lcl Scaling\", \"Lcl Scaling\", \"\", \"A\",1,1,1"); stringBuilder.AppendLine("\t\t\t\tP: \"Visibility\", \"Visibility\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"Visibility Inheritance\", \"Visibility Inheritance\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t}"); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("\tObjectType: \"Geometry\" {"); stringBuilder.AppendLine("\t\tCount: 1"); stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxMesh\" {"); stringBuilder.AppendLine("\t\t\tProperties70: {"); stringBuilder.AppendLine("\t\t\t\tP: \"Color\", \"ColorRGB\", \"Color\", \"\",0.8,0.8,0.8"); stringBuilder.AppendLine("\t\t\t\tP: \"BBoxMin\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"BBoxMax\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"Primary Visibility\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"Casts Shadows\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"Receive Shadows\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t}"); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("\tObjectType: \"Material\" {"); stringBuilder.AppendLine("\t\tCount: 1"); stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxSurfacePhong\" {"); stringBuilder.AppendLine("\t\t\tProperties70: {"); stringBuilder.AppendLine("\t\t\t\tP: \"ShadingModel\", \"KString\", \"\", \"\", \"Phong\""); stringBuilder.AppendLine("\t\t\t\tP: \"MultiLayer\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"EmissiveColor\", \"Color\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"EmissiveFactor\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"AmbientColor\", \"Color\", \"\", \"A\",0.2,0.2,0.2"); stringBuilder.AppendLine("\t\t\t\tP: \"AmbientFactor\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"DiffuseColor\", \"Color\", \"\", \"A\",0.8,0.8,0.8"); stringBuilder.AppendLine("\t\t\t\tP: \"DiffuseFactor\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"Bump\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"NormalMap\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"BumpFactor\", \"double\", \"Number\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"TransparentColor\", \"Color\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"TransparencyFactor\", \"Number\", \"\", \"A\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"DisplacementColor\", \"ColorRGB\", \"Color\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"DisplacementFactor\", \"double\", \"Number\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"VectorDisplacementColor\", \"ColorRGB\", \"Color\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"VectorDisplacementFactor\", \"double\", \"Number\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"SpecularColor\", \"Color\", \"\", \"A\",0.2,0.2,0.2"); stringBuilder.AppendLine("\t\t\t\tP: \"SpecularFactor\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"ShininessExponent\", \"Number\", \"\", \"A\",20"); stringBuilder.AppendLine("\t\t\t\tP: \"ReflectionColor\", \"Color\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"ReflectionFactor\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t}"); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("\tObjectType: \"Texture\" {"); stringBuilder.AppendLine("\t\tCount: 2"); stringBuilder.AppendLine("\t\tPropertyTemplate: \"FbxFileTexture\" {"); stringBuilder.AppendLine("\t\t\tProperties70: {"); stringBuilder.AppendLine("\t\t\t\tP: \"TextureTypeUse\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"Texture alpha\", \"Number\", \"\", \"A\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"CurrentMappingType\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"WrapModeU\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"WrapModeV\", \"enum\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"UVSwap\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"PremultiplyAlpha\", \"bool\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"Translation\", \"Vector\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"Rotation\", \"Vector\", \"\", \"A\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"Scaling\", \"Vector\", \"\", \"A\",1,1,1"); stringBuilder.AppendLine("\t\t\t\tP: \"TextureRotationPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"TextureScalingPivot\", \"Vector3D\", \"Vector\", \"\",0,0,0"); stringBuilder.AppendLine("\t\t\t\tP: \"CurrentTextureBlendMode\", \"enum\", \"\", \"\",1"); stringBuilder.AppendLine("\t\t\t\tP: \"UVSet\", \"KString\", \"\", \"\", \"default\""); stringBuilder.AppendLine("\t\t\t\tP: \"UseMaterial\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t\tP: \"UseMipMap\", \"bool\", \"\", \"\",0"); stringBuilder.AppendLine("\t\t\t}"); stringBuilder.AppendLine("\t\t}"); stringBuilder.AppendLine("\t}"); stringBuilder.AppendLine("}"); stringBuilder.AppendLine(""); stringBuilder.Append(stringBuilder2.ToString()); stringBuilder.Append(stringBuilder3.ToString()); return(stringBuilder.ToString()); }