public void nextRound() { _point = 0; if (_round < 4) { _scene.loadRoundData(++_round); } }
public void nextRound() { if (++round_ < 4) { point_ = 0; baseCode.loadRoundData(round_); } }
public void nextRound() { point = 0; baseCode.loadRoundData(++round); }
public void nextRound() { _point = 0; _baseCode.loadRoundData(++_round); }