Beispiel #1
0
 public void nextRound()
 {
     _point = 0;
     if (_round < 4)
     {
         _scene.loadRoundData(++_round);
     }
 }
Beispiel #2
0
 public void nextRound()
 {
     if (++round_ < 4)
     {
         point_ = 0;
         baseCode.loadRoundData(round_);
     }
 }
Beispiel #3
0
 public void nextRound()
 {
     point = 0;
     baseCode.loadRoundData(++round);
 }
 public void nextRound()
 {
     _point = 0; _baseCode.loadRoundData(++_round);
 }