示例#1
0
        override protected void Awake()
        {
            base.Awake();

            _numericBoundaries = ProCamera2D.GetComponent <ProCamera2DNumericBoundaries>();
            _defaultNumericBoundariesSettings = _numericBoundaries.Settings;

            OriginalSize = ProCamera2D.ScreenSizeInWorldCoordinates.y / 2;

            ProCamera2D.AddPositionOverrider(this);
            ProCamera2D.AddSizeOverrider(this);
        }
        override protected void Awake()
        {
            base.Awake();

            if (UseLetterbox)
            {
                SetupLetterbox();
            }

            ProCamera2D.AddPositionOverrider(this);
            ProCamera2D.AddSizeOverrider(this);
        }
        override protected void Awake()
        {
            base.Awake();

            if (!ProCamera2D.GameCamera.orthographic)
            {
                enabled = false;
                return;
            }

            ResizeCameraToPixelPerfect();

            ProCamera2D.AddPositionOverrider(this);
        }
示例#4
0
        override protected void Awake()
        {
            base.Awake();

            if (UseLetterbox)
            {
                SetupLetterbox();
            }

            _initialCameraSize = ProCamera2D.ScreenSizeInWorldCoordinates.y * .5f;

            ProCamera2D.AddPositionOverrider(this);
            ProCamera2D.AddSizeOverrider(this);
        }
示例#5
0
        override protected void Awake()
        {
            base.Awake();

            #if PC2D_TK2D_SUPPORT
            if (ProCamera2D.Tk2dCam != null && ProCamera2D.Tk2dCam.CameraSettings.projection != tk2dCameraSettings.ProjectionType.Orthographic)
            {
                enabled = false;
                return;
            }
            #else
            if (!ProCamera2D.GameCamera.orthographic)
            {
                enabled = false;
                return;
            }
            #endif

            ResizeCameraToPixelPerfect();

            ProCamera2D.AddPositionOverrider(this);
        }
        protected override void Awake()
        {
            base.Awake();

            ProCamera2D.AddPositionOverrider(this);
        }