override protected void Awake() { base.Awake(); _numericBoundaries = ProCamera2D.GetComponent <ProCamera2DNumericBoundaries>(); _defaultNumericBoundariesSettings = _numericBoundaries.Settings; OriginalSize = ProCamera2D.ScreenSizeInWorldCoordinates.y / 2; ProCamera2D.AddPositionOverrider(this); ProCamera2D.AddSizeOverrider(this); }
override protected void Awake() { base.Awake(); if (UseLetterbox) { SetupLetterbox(); } ProCamera2D.AddPositionOverrider(this); ProCamera2D.AddSizeOverrider(this); }
override protected void Awake() { base.Awake(); if (!ProCamera2D.GameCamera.orthographic) { enabled = false; return; } ResizeCameraToPixelPerfect(); ProCamera2D.AddPositionOverrider(this); }
override protected void Awake() { base.Awake(); if (UseLetterbox) { SetupLetterbox(); } _initialCameraSize = ProCamera2D.ScreenSizeInWorldCoordinates.y * .5f; ProCamera2D.AddPositionOverrider(this); ProCamera2D.AddSizeOverrider(this); }
override protected void Awake() { base.Awake(); #if PC2D_TK2D_SUPPORT if (ProCamera2D.Tk2dCam != null && ProCamera2D.Tk2dCam.CameraSettings.projection != tk2dCameraSettings.ProjectionType.Orthographic) { enabled = false; return; } #else if (!ProCamera2D.GameCamera.orthographic) { enabled = false; return; } #endif ResizeCameraToPixelPerfect(); ProCamera2D.AddPositionOverrider(this); }
protected override void Awake() { base.Awake(); ProCamera2D.AddPositionOverrider(this); }