protected override void Awake() { base.Awake(); ProCamera2D.AddPositionDeltaChanger(this); ProCamera2D.AddSizeOverrider(this); }
override protected void Awake() { base.Awake(); _cameraMoveInColliderBoundaries = new MoveInColliderBoundaries(ProCamera2D); _cameraMoveInColliderBoundaries.CameraTransform = ProCamera2D.transform; _cameraMoveInColliderBoundaries.CameraCollisionMask = BoundariesLayerMask; ProCamera2D.AddPositionDeltaChanger(this); }