public bool TryDoCommand(Players.Player causedBy, string chattext, List <string> splits)
        {
            if (!splits[0].Equals("/jail"))
            {
                return(false);
            }
            if (!PermissionsManager.CheckAndWarnPermission(causedBy, AntiGrief.MOD_PREFIX + "jail"))
            {
                return(true);
            }

            var m = Regex.Match(chattext, @"/jail (?<player>['].+[']|[^ ]+) (?<jailtime>[0-9]+)? ?(?<reason>.+)$");

            if (!m.Success)
            {
                Chat.Send(causedBy, "Syntax error, use /jail <player> [time] <reason>");
                return(true);
            }

            Players.Player target;
            string         targetName = m.Groups["player"].Value;
            string         error;

            if (!PlayerHelper.TryGetPlayer(targetName, out target, out error, true))
            {
                Chat.Send(causedBy, $"Could not find player {targetName}: {error}");
                return(true);
            }

            uint jailtime = 0;
            var  timeval  = m.Groups["jailtime"].Value;

            if (timeval.Equals(""))
            {
                jailtime = JailManager.DEFAULT_JAIL_TIME;
            }
            else
            {
                if (!uint.TryParse(timeval, out jailtime))
                {
                    Chat.Send(causedBy, $"Could not identify time value {timeval}");
                }
            }
            string reason = m.Groups["reason"].Value;

            if (JailManager.IsPlayerJailed(target))
            {
                Chat.Send(causedBy, $"{target.Name} is already in jail.");
                return(true);
            }

            JailManager.jailPlayer(target, causedBy, reason, jailtime);
            Chat.Send(causedBy, $"Threw {target.Name} into the jail for {jailtime} minutes");

            return(true);
        }
示例#2
0
        public static void OnNPCHit(NPC.NPCBase npc, ModLoader.OnHitData data)
        {
            if (!IsKilled(npc, data) || !IsHitByPlayer(data.HitSourceType) || !(data.HitSourceObject is Players.Player))
            {
                return;
            }
            Players.Player killer = (Players.Player)data.HitSourceObject;
            foreach (Players.Player owner in npc.Colony.Owners)
            {
                if (owner == killer)
                {
                    return;
                }
            }

            int kills;

            if (!KillCounter.TryGetValue(killer, out kills))
            {
                kills = 0;
            }
            KillCounter[killer] = ++kills;
            if (NpcKillsBanThreshold > 0 && kills >= NpcKillsBanThreshold)
            {
                Chat.SendToConnected($"{killer.Name} banned for killing too many colonists");
                BlackAndWhitelisting.AddBlackList(killer.ID.steamID.m_SteamID);
                Players.Disconnect(killer);
            }
            else if (NpcKillsKickThreshold > 0 && kills >= NpcKillsKickThreshold)
            {
                Chat.SendToConnected($"{killer.Name} kicked for killing too many colonists");
                Players.Disconnect(killer);
            }
            else if (NpcKillsJailThreshold > 0 && kills >= NpcKillsJailThreshold)
            {
                Chat.SendToConnected($"{killer.Name} put in Jail for killing too many colonists");
                JailManager.jailPlayer(killer, null, "Killing Colonists", JailManager.DEFAULT_JAIL_TIME);
            }
            Log.Write($"{killer.Name} killed a colonist of {npc.Colony.ColonyID} at {npc.Position}");
            int remainingJail = NpcKillsJailThreshold - kills;
            int remainingKick = NpcKillsKickThreshold - kills;

            Chat.Send(killer, $"You killed a colonist, remaining until jail: {remainingJail}, remaining until kick: {remainingKick}");
        }