protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); blackPixel = new Texture2D(Game.GraphicsDevice, 1, 1); blackPixel.SetData(new[] { Color.Black }); mainMenu = new Sprite(Game.Content.Load<Texture2D>(@"Images/UI/Main Menu"), new Vector2(960, 540), new Point(1920, 1080), new Point(0,0), new Point(1, 2), 0.0f, 1f); playNowButton = new Button(Game.Content.Load<Texture2D>(@"Images/UI/Playnow"), new Vector2(960, 800), new Point(1147, 411), new Point(0, 0), new Point(2, 4), 0.0f, 1f); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); blackPixel = new Texture2D(Game.GraphicsDevice, 1, 1); blackPixel.SetData(new[] { Color.Black }); Texture2D number_texture = Game.Content.Load<Texture2D>(@"Images/UI/numberz"); Texture2D exitButton_texture = Game.Content.Load<Texture2D>(@"Images/UI/exitbutton"); Texture2D statsButton_texture = Game.Content.Load<Texture2D>(@"Images/UI/statsbutton"); Texture2D resumeButton_texture = Game.Content.Load<Texture2D>(@"Images/UI/resumebutton"); mainMenu = new Sprite(Game.Content.Load<Texture2D>(@"Images/UI/Main Menu"), new Vector2(960, 540), new Point(1920, 1080), new Point(0,0), new Point(2, 3), 0.0f, 1f); playNowButton = new Button(Game.Content.Load<Texture2D>(@"Images/UI/Playnow"), new Vector2(960, 800), new Point(1147, 411), new Point(0, 0), new Point(2, 4), 0.0f, 1f); addStrButton = new Button(Game.Content.Load<Texture2D>(@"Images/UI/addLvl"), new Vector2(1220, 360), new Point(146, 106), new Point(0, 0), new Point(1, 3), 0.0f, 1f); addAgiButton = new Button(Game.Content.Load<Texture2D>(@"Images/UI/addLvl"), new Vector2(1220, 530), new Point(146, 106), new Point(0, 0), new Point(1, 3), 0.0f, 1f); addVitButton = new Button(Game.Content.Load<Texture2D>(@"Images/UI/addLvl"), new Vector2(1220, 700), new Point(146, 106), new Point(0, 0), new Point(1, 3), 0.0f, 1f); exitButton = new Button(exitButton_texture, new Vector2(1000, 900), new Point(exitButton_texture.Width / 2 -1, exitButton_texture.Height), new Point(0, 0), new Point(1, 2), 0.0f, 1f); resumeButton = new Button(resumeButton_texture, new Vector2(1000, 360), new Point(resumeButton_texture.Width / 2 -1, resumeButton_texture.Height), new Point(0, 0), new Point(1, 2), 0.0f, 1f); statsButton = new Button(statsButton_texture, new Vector2(1000, 630), new Point(statsButton_texture.Width / 2 -1, statsButton_texture.Height), new Point(0, 0), new Point(1, 2), 0.0f, 1f); statSpriteUnit = new Sprite(number_texture, new Vector2(1200, 890), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); statSpriteDecimal = new Sprite(number_texture, new Vector2(1150, 890), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); strSpriteUnit = new Sprite(number_texture, new Vector2(1000, 360), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); strSpriteDecimal = new Sprite(number_texture, new Vector2(950, 360), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); vitSpriteUnit = new Sprite(number_texture, new Vector2(1000, 700), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); vitSpriteDecimal = new Sprite(number_texture, new Vector2(950, 700), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); agiSpriteUnit = new Sprite(number_texture, new Vector2(1000, 530), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); agiSpriteDecimal = new Sprite(number_texture, new Vector2(950, 530), new Point(number_texture.Width / 10, number_texture.Height), new Point(0, 0), new Point(10, 1), 0.0f, 1f); }