public UserControlPrizeLevels() { InitializeComponent(); plsObject = new PrizeLevels(); plsID = null; //SetsUp the default 2 PrizeLevel UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel = 1; ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel(); ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl2.addListener(this); Prizes.Children.Add(ucpl2); plsObject.addPrizeLevel(ucpl2.plObject); ucpl2.plObject.prizeLevel = Prizes.Children.Count; ucpl2.CloseButton.IsEnabled = false; ucpl2.CloseButton.Opacity = 0.0f; this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded); prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public UserControlPrizeLevels() { InitializeComponent(); plsObject = new PrizeLevels(); plsID = null; //SetsUp the default 2 PrizeLevel UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel=1; ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel(); ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl2.addListener(this); Prizes.Children.Add(ucpl2); plsObject.addPrizeLevel(ucpl2.plObject); ucpl2.plObject.prizeLevel = Prizes.Children.Count; ucpl2.CloseButton.IsEnabled = false; ucpl2.CloseButton.Opacity = 0.0f; this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded); prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public int CompareTo(object obj) { if (obj == null) { return(1); } UserControlPrizeLevel compare = obj as UserControlPrizeLevel; return(compare.plObject.prizeValue.CompareTo(plObject.prizeValue)); }
/// <summary> /// Games must have minimum of two prize levels, this places them with default info /// </summary> public void AddDefaultPrizeLevels() { //SetsUp the default 2 PrizeLevel UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.AddListener(this); Prizes.Children.Add(ucpl); MainWindowModel.Instance.PrizeLevelsModel.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel = 1; ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel(); ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl2.AddListener(this); Prizes.Children.Add(ucpl2); MainWindowModel.Instance.PrizeLevelsModel.addPrizeLevel(ucpl2.plObject); ucpl2.plObject.prizeLevel = Prizes.Children.Count; ucpl2.CloseButton.IsEnabled = false; ucpl2.CloseButton.Opacity = 0.0f; }
public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel) { UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl.addListener(this); Prizes.Children.Add(ucpl); ucpl.plObject = loadedPrizeLevel; ucpl.plObject.initializeListener(); ucpl.setDataContext(); ucpl.plObject.prizeLevel = Prizes.Children.Count; prizeLevelCounterLabel.Content = Prizes.Children.Count; if (Prizes.Children.Count >= 12) { AddButton.IsEnabled = false; AddButton.Opacity = 0.3; } }
public void checkLoadedPrizeLevels() { //Gets rid of any highlight of previously selected PrizeLevel for (int i = 0; i < Prizes.Children.Count; i++) { UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i]; //ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("LightGray")); ucpl.OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0); ucpl.plObject.prizeLevel = (i + 1); if (Prizes.Children.Count > 2) { ucpl.CloseButton.IsEnabled = true; ucpl.CloseButton.Opacity = 1; } else { ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0; } } }
public void Add_Prize_Level(object sender, RoutedEventArgs e) { if (plsObject.getNumPrizeLevels() < 12) { UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel = Prizes.Children.Count; //adds the PrizeLevel to the end } //Gets rid of any highlight of previously selected PrizeLevel for (int i = 0; i < Prizes.Children.Count; i++) { UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i]; //ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("LightGray")); ucpl.OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0); ucpl.plObject.prizeLevel = (i + 1); ucpl.CloseButton.IsEnabled = true; ucpl.CloseButton.Opacity = 1; } if (plsObject.getNumPrizeLevels() >= 12) { AddButton.IsEnabled = false; AddButton.Opacity = 0.3; } prizeLevelScroll.ScrollToBottom(); //Shouts the PrizeLevels object so that they can be analyzed in Divisions shout(plsObject); prizeLevelCounterLabel.Content = Prizes.Children.Count; }
/// <summary> /// Attach data from loadedPrizeLevel to prize level /// </summary> /// <param name="loadedPrizeLevel">Prize Level from the loaded project</param> public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel) { UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl.AddListener(this); Prizes.Children.Add(ucpl); ucpl.plObject = loadedPrizeLevel; ucpl.plObject.initializeListener(); ucpl.setDataContext(); ucpl.plObject.prizeLevel = Prizes.Children.Count; prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public void onListen(object pass) { if (pass is string) { String parse = (String)pass; if (parse.Equals("Update")) { List <UserControlPrizeLevel> ucplList = new List <UserControlPrizeLevel>(); ucplList = Prizes.Children.Cast <UserControlPrizeLevel>().ToList <UserControlPrizeLevel>(); Prizes.Children.Clear(); ucplList.Sort(); plsObject.sortPrizeLevels(); int collectionToShout = 0; int index = 0; bool sameFound = false; PrizeLevelConverter plc = new PrizeLevelConverter(); for (int i = 0; i < ucplList.Count; i++) { ucplList[i].LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#ADADAD")); // fff000 ucplList[i].OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0); ucplList[i].plObject.prizeLevel = (i + 1); if (ucplList[i].plObject.numCollections > collectionToShout) { collectionToShout = ucplList[i].plObject.numCollections; index = i; } Prizes.Children.Add(ucplList[i]); //This searches for prize levels that are the same if (i != (ucplList.Count - 1)) { for (int j = i + 1; j < ucplList.Count; j++) { if (((ucplList[i].plObject.isInstantWin && ucplList[j].plObject.isInstantWin) || (!ucplList[i].plObject.isInstantWin && !ucplList[j].plObject.isInstantWin)) && (ucplList[i].plObject.numCollections == ucplList[j].plObject.numCollections) && (ucplList[i].plObject.prizeValue == ucplList[j].plObject.prizeValue)) { plsID = ErrorService.Instance.reportWarning("004", new List <string> { (string)plc.Convert(ucplList[i].plObject.prizeLevel, typeof(string), null, new System.Globalization.CultureInfo("en-us")), (string)plc.Convert(ucplList[j].plObject.prizeLevel, typeof(string), null, new System.Globalization.CultureInfo("en-us")) }, plsID); sameFound = true; } } } } if (!sameFound) { ErrorService.Instance.resolveWarning("004", null, plsID); } if (collectionCheck < collectionToShout) { plsID = ErrorService.Instance.reportError("004", new List <string> { (string)plc.Convert(ucplList[index].plObject.prizeLevel, typeof(string), null, new System.Globalization.CultureInfo("en-us")), collectionCheck.ToString() }, plsID); } else if (collectionCheck >= collectionToShout) { ErrorService.Instance.resolveError("004", new List <string> { (string)plc.Convert(ucplList[index].plObject.prizeLevel, typeof(string), null, new System.Globalization.CultureInfo("en-us")), collectionCheck.ToString() }, plsID); } } } else if (pass is UserControlPrizeLevel) { //This removes the PrizeLevel that was just closed if (plsObject.getNumPrizeLevels() > 2) { UserControlPrizeLevel rem = (UserControlPrizeLevel)pass; int index = -1; for (int i = 0; i < Prizes.Children.Count && index < 0; i++) { UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i]; if (ucpl == rem) { index = i; } } rem.plObject = null; Prizes.Children.Remove(rem); plsObject.removePrizeLevel(index); rem = null; for (int i = 0; i < Prizes.Children.Count; i++) { UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i]; ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#ADADAD")); ucpl.OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0); ucpl.plObject.prizeLevel = (i + 1); if (plsObject.getNumPrizeLevels() == 2) { ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; } else { ucpl.CloseButton.IsEnabled = true; ucpl.CloseButton.Opacity = 1; } } AddButton.IsEnabled = true; AddButton.Opacity = 1; } } //Shouts PrizeLevels object so divisions can analyze it shout(plsObject); prizeLevelCounterLabel.Content = Prizes.Children.Count; }