public ParticleEmitters(Vector2 newPosition) { //Random r = new Random(); particle = new Particles[particlecount]; for (int i = 0; i < particlecount; i++) { particle[i] = new Particles(); particle[i].velocity = new Vector2(10f, 10f); //new Vector2(0 + (float)r.Next(-100, 100) / 100f, -3 + (float)r.Next(-100, 100) / 100f); // } position = newPosition; }
public void Init() { Random r = new Random(); particle = new Particles[particlecount]; for (int i = 0; i < particlecount; i++) { particle[i] = new Particles(); particle[i].velocity = new Vector2(15f, 15f); //particle[i].velocity = new Vector2(0 + (float)r.Next(-100, 100) / 100f, -3 + (float)r.Next(-100, 100) / 100f); //new Vector2(0 + (float)r.Next(-100, 100) / 100f, -3 + (float)r.Next(-100, 100) / 100f); // } }