Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 void Awake()
 {
     // Set up the reference.
     anim    = GetComponent <Animator> ();
     manager = this;
 }
示例#2
0
 void Awake()
 {
     // Set up the reference.
     anim = GetComponent <Animator> ();
     manager = this;
 }