Inheritance: UnityEngine.MonoBehaviour
Beispiel #1
0
 void Awake()
 {
     // Set up the reference.
     anim    = GetComponent <Animator> ();
     manager = this;
 }
Beispiel #2
0
 void Awake()
 {
     // Set up the reference.
     anim = GetComponent <Animator> ();
     manager = this;
 }