示例#1
0
        public static unsafe byte[] Decode([NotNull] string input)
        {
            // ReSharper disable once ConditionIsAlwaysTrueOrFalse
            // ReSharper disable once HeuristicUnreachableCode
            if (input == null)
            {
                return(null);
            }

            var size      = (uint)input.Length;
            var remainder = size % 5;

            if (remainder == 0)
            {
                return(Z85.Decode(input));
            }

            // two chars are decoded to one byte
            // thee chars to two bytes
            // four chars to three bytes.
            // therefore, remainder of one byte should not be possible.
            if (remainder == 1)
            {
                throw new ArgumentException("Input length % 5 cannot be 1.");
            }

            var extraBytes  = remainder - 1;
            var decodedSize = (int)(((size - extraBytes) * 4 / 5) + extraBytes);

            var decoded = new byte[decodedSize];

            uint byteNbr = 0;
            uint charNbr = 0;
            uint value;

            const uint divisor3 = 256 * 256 * 256;
            const uint divisor2 = 256 * 256;
            const uint divisor1 = 256;

            var size2 = size - remainder;

            // Get a pointers to avoid unnecessary range checking
            fixed(byte *z85Decoder = Map.Decoder)
            fixed(char *src = input)
            {
                while (charNbr < size2)
                {
                    // Accumulate value in base 85
                    value    = z85Decoder[(byte)src[charNbr]];
                    value    = (value * 85) + z85Decoder[(byte)src[charNbr + 1]];
                    value    = (value * 85) + z85Decoder[(byte)src[charNbr + 2]];
                    value    = (value * 85) + z85Decoder[(byte)src[charNbr + 3]];
                    value    = (value * 85) + z85Decoder[(byte)src[charNbr + 4]];
                    charNbr += 5;

                    // Output value in base 256
                    decoded[byteNbr + 0] = (byte)((value / divisor3) % 256);
                    decoded[byteNbr + 1] = (byte)((value / divisor2) % 256);
                    decoded[byteNbr + 2] = (byte)((value / divisor1) % 256);
                    decoded[byteNbr + 3] = (byte)(value % 256);
                    byteNbr += 4;
                }
            }

            value = 0;
            while (charNbr < size)
            {
                value = (value * 85) + Map.Decoder[(byte)input[(int)charNbr++]];
            }

            // Take care of the remainder.
            var divisor = (uint)Math.Pow(256, extraBytes - 1);

            while (divisor != 0)
            {
                decoded[byteNbr++] = (byte)((value / divisor) % 256);
                divisor           /= 256;
            }

            return(decoded);
        }
示例#2
0
        public static unsafe string Encode([NotNull] byte[] data)
        {
            // ReSharper disable once ConditionIsAlwaysTrueOrFalse
            // ReSharper disable once HeuristicUnreachableCode
            if (data == null)
            {
                return(null);
            }

            var size      = data.Length;
            var remainder = size % 4;

            if (remainder == 0)
            {
                return(Z85.Encode(data));
            }

            // one byte -> two chars
            // two bytes -> three chars
            // three byte -> four chars
            var extraChars = remainder + 1;

            var  encodedSize = ((size - remainder) * 5 / 4) + extraChars;
            var  destination = new string('0', encodedSize);
            uint charNbr     = 0;
            uint byteNbr     = 0;

            var size2 = size - remainder;

            const uint divisor4 = 85 * 85 * 85 * 85;
            const uint divisor3 = 85 * 85 * 85;
            const uint divisor2 = 85 * 85;
            const uint divisor1 = 85;
            const int  byte3    = 256 * 256 * 256;
            const int  byte2    = 256 * 256;
            const int  byte1    = 256;

            // Get pointers to avoid unnecessary range checking
            fixed(char *z85Encoder = Map.Encoder)
            fixed(char *z85Dest = destination)
            {
                uint value;

                while (byteNbr < size2)
                {
                    // Accumulate value in base 256 (binary)
                    value = (uint)((data[byteNbr + 0] * byte3) +
                                   (data[byteNbr + 1] * byte2) +
                                   (data[byteNbr + 2] * byte1) +
                                   data[byteNbr + 3]);
                    byteNbr += 4;

                    // Output value in base 85
                    z85Dest[charNbr + 0] = z85Encoder[(value / divisor4) % 85];
                    z85Dest[charNbr + 1] = z85Encoder[(value / divisor3) % 85];
                    z85Dest[charNbr + 2] = z85Encoder[(value / divisor2) % 85];
                    z85Dest[charNbr + 3] = z85Encoder[(value / divisor1) % 85];
                    z85Dest[charNbr + 4] = z85Encoder[value % 85];
                    charNbr += 5;
                }

                // Take care of the remainder.
                value = 0;
                while (byteNbr < size)
                {
                    value = (value * 256) + data[byteNbr++];
                }

                var divisor = (uint)Math.Pow(85, remainder);

                while (divisor != 0)
                {
                    z85Dest[charNbr++] = z85Encoder[(value / divisor) % 85];
                    divisor           /= 85;
                }
            }

            return(destination);
        }