public ExchangePaddock ( |
||
paddock | ||
return | void |
/// <summary> /// /// </summary> /// <param name="character"></param> public void Access(CharacterEntity character) { if (m_paddock.Public) { character.ExchangePaddock(m_paddock); } else if (!m_paddock.OnSale) { // TODO : if in the same guild and has enough rights } else { // Trying to access to an in sale paddock, almost cheating no ? character.Dispatch(WorldMessage.BASIC_NO_OPERATION()); } }