// Constructor public VisualSidedefParts(VisualMiddleSingle m) { this.upper = null; this.lower = null; this.middledouble = null; this.middlesingle = m; this.middle3d = null; }
// Constructor public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, List <VisualMiddle3D> e) { this.upper = u; this.lower = l; this.middledouble = m; this.middlesingle = null; this.middle3d = e; }
// This (re)builds the visual sector, calculating all geometry from scratch public void Rebuild() { // Forget old geometry base.ClearGeometry(); // Get sector data SectorData data = GetSectorData(); if (!data.Updated) { data.Update(); } // Create floor floor = floor ?? new VisualFloor(mode, this); if (floor.Setup(data.Floor, null)) { base.AddGeometry(floor); } // Create ceiling ceiling = ceiling ?? new VisualCeiling(mode, this); if (ceiling.Setup(data.Ceiling, null)) { base.AddGeometry(ceiling); } // Create 3D floors for (int i = 0; i < data.ExtraFloors.Count; i++) { Effect3DFloor ef = data.ExtraFloors[i]; // Create a floor VisualFloor vf = (i < extrafloors.Count) ? extrafloors[i] : new VisualFloor(mode, this); if (vf.Setup(ef.Ceiling, ef)) { base.AddGeometry(vf); } if (i >= extrafloors.Count) { extrafloors.Add(vf); } // Create a ceiling VisualCeiling vc = (i < extraceilings.Count) ? extraceilings[i] : new VisualCeiling(mode, this); if (vc.Setup(ef.Floor, ef)) { base.AddGeometry(vc); } if (i >= extraceilings.Count) { extraceilings.Add(vc); } } // Go for all sidedefs Dictionary <Sidedef, VisualSidedefParts> oldsides = sides ?? new Dictionary <Sidedef, VisualSidedefParts>(1); sides = new Dictionary <Sidedef, VisualSidedefParts>(base.Sector.Sidedefs.Count); foreach (Sidedef sd in base.Sector.Sidedefs) { // VisualSidedef already exists? VisualSidedefParts parts = oldsides.ContainsKey(sd) ? oldsides[sd] : new VisualSidedefParts(); // Doublesided or singlesided? if (sd.Other != null) { // Create upper part VisualUpper vu = parts.upper ?? new VisualUpper(mode, this, sd); if (vu.Setup()) { base.AddGeometry(vu); } // Create lower part VisualLower vl = parts.lower ?? new VisualLower(mode, this, sd); if (vl.Setup()) { base.AddGeometry(vl); } // Create middle part VisualMiddleDouble vm = parts.middledouble ?? new VisualMiddleDouble(mode, this, sd); if (vm.Setup()) { base.AddGeometry(vm); } // Create 3D wall parts SectorData osd = mode.GetSectorData(sd.Other.Sector); if (!osd.Updated) { osd.Update(); } List <VisualMiddle3D> middles = parts.middle3d ?? new List <VisualMiddle3D>(osd.ExtraFloors.Count); for (int i = 0; i < osd.ExtraFloors.Count; i++) { Effect3DFloor ef = osd.ExtraFloors[i]; VisualMiddle3D vm3 = (i < middles.Count) ? middles[i] : new VisualMiddle3D(mode, this, sd); if (vm3.Setup(ef)) { base.AddGeometry(vm3); } if (i >= middles.Count) { middles.Add(vm3); } } // Store sides.Add(sd, new VisualSidedefParts(vu, vl, vm, middles)); } else { // Create middle part VisualMiddleSingle vm = parts.middlesingle ?? new VisualMiddleSingle(mode, this, sd); if (vm.Setup()) { base.AddGeometry(vm); } // Store sides.Add(sd, new VisualSidedefParts(vm)); } } // Done changed = false; }