Пример #1
0
 // Constructor
 public VisualSidedefParts(VisualMiddleSingle m)
 {
     this.upper        = null;
     this.lower        = null;
     this.middledouble = null;
     this.middlesingle = m;
     this.middle3d     = null;
 }
Пример #2
0
 // Constructor
 public VisualSidedefParts(VisualUpper u, VisualLower l, VisualMiddleDouble m, List <VisualMiddle3D> e)
 {
     this.upper        = u;
     this.lower        = l;
     this.middledouble = m;
     this.middlesingle = null;
     this.middle3d     = e;
 }
Пример #3
0
        // This (re)builds the visual sector, calculating all geometry from scratch
        public void Rebuild()
        {
            // Forget old geometry
            base.ClearGeometry();

            // Get sector data
            SectorData data = GetSectorData();

            if (!data.Updated)
            {
                data.Update();
            }

            // Create floor
            floor = floor ?? new VisualFloor(mode, this);
            if (floor.Setup(data.Floor, null))
            {
                base.AddGeometry(floor);
            }

            // Create ceiling
            ceiling = ceiling ?? new VisualCeiling(mode, this);
            if (ceiling.Setup(data.Ceiling, null))
            {
                base.AddGeometry(ceiling);
            }

            // Create 3D floors
            for (int i = 0; i < data.ExtraFloors.Count; i++)
            {
                Effect3DFloor ef = data.ExtraFloors[i];

                // Create a floor
                VisualFloor vf = (i < extrafloors.Count) ? extrafloors[i] : new VisualFloor(mode, this);
                if (vf.Setup(ef.Ceiling, ef))
                {
                    base.AddGeometry(vf);
                }
                if (i >= extrafloors.Count)
                {
                    extrafloors.Add(vf);
                }

                // Create a ceiling
                VisualCeiling vc = (i < extraceilings.Count) ? extraceilings[i] : new VisualCeiling(mode, this);
                if (vc.Setup(ef.Floor, ef))
                {
                    base.AddGeometry(vc);
                }
                if (i >= extraceilings.Count)
                {
                    extraceilings.Add(vc);
                }
            }

            // Go for all sidedefs
            Dictionary <Sidedef, VisualSidedefParts> oldsides = sides ?? new Dictionary <Sidedef, VisualSidedefParts>(1);

            sides = new Dictionary <Sidedef, VisualSidedefParts>(base.Sector.Sidedefs.Count);
            foreach (Sidedef sd in base.Sector.Sidedefs)
            {
                // VisualSidedef already exists?
                VisualSidedefParts parts = oldsides.ContainsKey(sd) ? oldsides[sd] : new VisualSidedefParts();

                // Doublesided or singlesided?
                if (sd.Other != null)
                {
                    // Create upper part
                    VisualUpper vu = parts.upper ?? new VisualUpper(mode, this, sd);
                    if (vu.Setup())
                    {
                        base.AddGeometry(vu);
                    }

                    // Create lower part
                    VisualLower vl = parts.lower ?? new VisualLower(mode, this, sd);
                    if (vl.Setup())
                    {
                        base.AddGeometry(vl);
                    }

                    // Create middle part
                    VisualMiddleDouble vm = parts.middledouble ?? new VisualMiddleDouble(mode, this, sd);
                    if (vm.Setup())
                    {
                        base.AddGeometry(vm);
                    }

                    // Create 3D wall parts
                    SectorData osd = mode.GetSectorData(sd.Other.Sector);
                    if (!osd.Updated)
                    {
                        osd.Update();
                    }
                    List <VisualMiddle3D> middles = parts.middle3d ?? new List <VisualMiddle3D>(osd.ExtraFloors.Count);
                    for (int i = 0; i < osd.ExtraFloors.Count; i++)
                    {
                        Effect3DFloor ef = osd.ExtraFloors[i];

                        VisualMiddle3D vm3 = (i < middles.Count) ? middles[i] : new VisualMiddle3D(mode, this, sd);
                        if (vm3.Setup(ef))
                        {
                            base.AddGeometry(vm3);
                        }
                        if (i >= middles.Count)
                        {
                            middles.Add(vm3);
                        }
                    }

                    // Store
                    sides.Add(sd, new VisualSidedefParts(vu, vl, vm, middles));
                }
                else
                {
                    // Create middle part
                    VisualMiddleSingle vm = parts.middlesingle ?? new VisualMiddleSingle(mode, this, sd);
                    if (vm.Setup())
                    {
                        base.AddGeometry(vm);
                    }

                    // Store
                    sides.Add(sd, new VisualSidedefParts(vm));
                }
            }

            // Done
            changed = false;
        }