// This loads the image protected override void LocalLoadImage() { // Checks if (this.IsImageLoaded || width == 0 || height == 0) { return; } Graphics g = null; lock (this) { // Create texture bitmap try { if (bitmap != null) { bitmap.Dispose(); } bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); PixelColor *pixels = (PixelColor *)bitmapdata.Scan0.ToPointer(); General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor)); bitmap.UnlockBits(bitmapdata); g = Graphics.FromImage(bitmap); } catch (Exception e) { // Unable to make bitmap General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message); loadfailed = true; } int missingpatches = 0; //mxd if (patches.Count == 0) //mxd { //mxd. Empty image will suffice here, I suppose... if (nulltexture) { base.LocalLoadImage(); return; } // No patches! General.ErrorLogger.Add(ErrorType.Warning, "No patches are defined for texture \"" + this.Name + "\""); loadfailed = true; } else if (!loadfailed) { // Go for all patches foreach (TexturePatch p in patches) { //mxd. Some patches (like "TNT1A0") should be skipped if (p.Skip) { continue; } // Get the patch data stream string patchlocation = string.Empty; //mxd Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation); if (patchdata != null) { // Copy patch data to memory byte[] membytes = new byte[(int)patchdata.Length]; lock (patchdata) //mxd { patchdata.Seek(0, SeekOrigin.Begin); patchdata.Read(membytes, 0, (int)patchdata.Length); } MemoryStream mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if (reader is UnknownImageReader) { //mxd. Probably that's a flat?.. if (General.Map.Config.MixTexturesFlats) { reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette); } if (reader is UnknownImageReader) { // Data is in an unknown format! if (!nulltexture) { General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\""); } missingpatches++; //mxd } } if (!(reader is UnknownImageReader)) { // Get the patch mem.Seek(0, SeekOrigin.Begin); Bitmap patchbmp = null; try { patchbmp = reader.ReadAsBitmap(mem); } catch (InvalidDataException) { // Data cannot be read! if (!nulltexture) { General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\""); } missingpatches++; //mxd } if (patchbmp != null) { //mxd. Apply transformations from TexturePatch patchbmp = TransformPatch(p, patchbmp); // Draw the patch on the texture image Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height); g.DrawImageUnscaledAndClipped(patchbmp, tgtrect); patchbmp.Dispose(); } } // Done mem.Dispose(); } else { //mxd. ZDoom can use any known graphic as patch if (General.Map.Config.MixTexturesFlats) { ImageData img = General.Map.Data.GetTextureImage(p.LumpName); if (!(img is UnknownImage) && img != this) { if (!img.IsImageLoaded) { img.LoadImage(); } //mxd. Apply transformations from TexturePatch. We don't want to modify the original bitmap here, so make a copy Bitmap patchbmp = TransformPatch(p, new Bitmap(img.GetBitmap())); // Draw the patch on the texture image Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height); g.DrawImageUnscaledAndClipped(patchbmp, tgtrect); patchbmp.Dispose(); continue; } } // Missing a patch lump! if (!nulltexture) { General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\""); } missingpatches++; //mxd } } } // Dispose bitmap if load failed if (!nulltexture && (bitmap != null) && (loadfailed || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded { bitmap.Dispose(); bitmap = null; loadfailed = true; } // Pass on to base base.LocalLoadImage(); } }