CGenForceStackSizeTo() public method

public CGenForceStackSizeTo ( Int32 nbytes ) : void
nbytes System.Int32
return void
示例#1
0
 public override void CGenStmt(Env env, CGenState state) {
     if (this.ExprOpt.IsSome) {
         Int32 stack_size = state.StackSize;
         this.ExprOpt.Value.CGenValue(state);
         state.CGenForceStackSizeTo(stack_size);
     }
 }
示例#2
0
        // * function;
        // * extern function;
        // * static function;
        // * obj;
        // * obj = Init;
        // * static obj;
        // * static obj = Init;
        // * extern obj;
        // * extern obj = Init;
        public void CGenDecln(Env env, CGenState state) {

            if (env.IsGlobal()) {

                if (this.initr.IsSome) {
                    Initr initr = this.initr.Value;
                    switch (this.scs) {
                        case StorageClass.AUTO:
                            state.GLOBL(this.name);
                            break;

                        case StorageClass.EXTERN:
                            throw new InvalidProgramException();

                        case StorageClass.STATIC:
                            break;

                        case StorageClass.TYPEDEF:
                            // Ignore.
                            return;

                        default:
                            throw new InvalidProgramException();
                    }

                    state.DATA();

                    state.ALIGN(ExprType.ALIGN_LONG);

                    state.CGenLabel(this.name);

                    Int32 last = 0;
                    initr.Iterate(this.type, (Int32 offset, Expr expr) => {
                        if (offset > last) {
                            state.ZERO(offset - last);
                        }

                        if (!expr.IsConstExpr) {
                            throw new InvalidOperationException("Cannot initialize with non-const expression.");
                        }

                        switch (expr.Type.Kind) {
                            // TODO: without const char/short, how do I initialize?
                            case ExprTypeKind.CHAR:
                            case ExprTypeKind.UCHAR:
                            case ExprTypeKind.SHORT:
                            case ExprTypeKind.USHORT:
                                throw new NotImplementedException();
                            case ExprTypeKind.LONG:
                                state.LONG(((ConstLong)expr).Value);
                                break;

                            case ExprTypeKind.ULONG:
                                state.LONG((Int32)((ConstULong)expr).Value);
                                break;

                            case ExprTypeKind.POINTER:
                                state.LONG((Int32)((ConstPtr)expr).Value);
                                break;

                            case ExprTypeKind.FLOAT:
                                byte[] float_bytes = BitConverter.GetBytes(((ConstFloat)expr).Value);
                                Int32 intval = BitConverter.ToInt32(float_bytes, 0);
                                state.LONG(intval);
                                break;

                            case ExprTypeKind.DOUBLE:
                                byte[] double_bytes = BitConverter.GetBytes(((ConstDouble)expr).Value);
                                Int32 first_int = BitConverter.ToInt32(double_bytes, 0);
                                Int32 second_int = BitConverter.ToInt32(double_bytes, 4);
                                state.LONG(first_int);
                                state.LONG(second_int);
                                break;

                            default:
                                throw new InvalidProgramException();
                        }

                        last = offset + expr.Type.SizeOf;
                    });

                } else {

                    // Global without initialization.

                    switch (this.scs) {
                        case StorageClass.AUTO:
                            // .comm name,size,align
                            break;

                        case StorageClass.EXTERN:
                            break;

                        case StorageClass.STATIC:
                            // .local name
                            // .comm name,size,align
                            state.LOCAL(this.name);
                            break;

                        case StorageClass.TYPEDEF:
                            // Ignore.
                            return;

                        default:
                            throw new InvalidProgramException();
                    }

                    if (this.type.Kind != ExprTypeKind.FUNCTION) {
                        state.COMM(this.name, this.type.SizeOf, ExprType.ALIGN_LONG);
                    }

                    
                }

                state.NEWLINE();

            } else {
                // stack object

                state.CGenExpandStackTo(env.StackSize, ToString());

                Int32 stack_size = env.StackSize;

                // pos should be equal to stack_size, but whatever...
                Int32 pos = env.Find(this.name).Value.Offset;
                if (this.initr.IsNone) {
                    return;
                }

                Initr initr = this.initr.Value;
                initr.Iterate(this.type, (Int32 offset, Expr expr) => {
                    Reg ret = expr.CGenValue(state);
                    switch (expr.Type.Kind) {
                        case ExprTypeKind.CHAR:
                        case ExprTypeKind.UCHAR:
                            state.MOVB(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprTypeKind.SHORT:
                        case ExprTypeKind.USHORT:
                            state.MOVW(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprTypeKind.DOUBLE:
                            state.FSTPL(pos + offset, Reg.EBP);
                            break;

                        case ExprTypeKind.FLOAT:
                            state.FSTPS(pos + offset, Reg.EBP);
                            break;

                        case ExprTypeKind.LONG:
                        case ExprTypeKind.ULONG:
                        case ExprTypeKind.POINTER:
                            state.MOVL(Reg.EAX, pos + offset, Reg.EBP);
                            break;

                        case ExprTypeKind.STRUCT_OR_UNION:
                            state.MOVL(Reg.EAX, Reg.ESI);
                            state.LEA(pos + offset, Reg.EBP, Reg.EDI);
                            state.MOVL(expr.Type.SizeOf, Reg.ECX);
                            state.CGenMemCpy();
                            break;

                        case ExprTypeKind.ARRAY:
                        case ExprTypeKind.FUNCTION:
                            throw new InvalidProgramException($"How could a {expr.Type.Kind} be in a init list?");

                        default:
                            throw new InvalidProgramException();
                    }

                    state.CGenForceStackSizeTo(stack_size);

                });

            } // stack object
        }
示例#3
0
        public override Reg CGenValue(CGenState state) {

            // GCC's IA-32 calling convention
            // Caller is responsible to push all arguments to the stack in reverse order.
            // Each argument is at least aligned to 4 bytes - even a char would take 4 bytes.
            // The return Value is stored in %eax, or %st(0), if it is a scalar.
            // 
            // The stack would look like this after pushing all the arguments:
            // +--------+
            // |  ....  |
            // +--------+
            // |  argn  |
            // +--------+
            // |  ....  |
            // +--------+
            // |  arg2  |
            // +--------+
            // |  arg1  |
            // +--------+ <- %esp before call
            //
            // Things are different with structs and unions.
            // Since structs may not fit in 4 bytes, it has to be returned in memory.
            // Caller allocates a chunk of memory for the struct and push the address of it as an extra argument.
            // Callee returns %eax with that address.
            // 
            // The stack would look like this after pushing all the arguments:
            //      +--------+
            // +--> | struct | <- struct should be returned here.
            // |    +--------+
            // |    |  argn  |
            // |    +--------+
            // |    |  ....  |
            // |    +--------+
            // |    |  arg2  |
            // |    +--------+
            // |    |  arg1  |
            // |    +--------+
            // +----|  addr  | <- %esp before call
            //      +--------+
            // 

            state.NEWLINE();
            state.COMMENT($"Before pushing the arguments, stack size = {state.StackSize}.");

            var r_pack = Utils.PackArguments(this.Args.Select(_ => _.Type).ToList());
            Int32 pack_size = r_pack.Item1;
            IReadOnlyList<Int32> offsets = r_pack.Item2;

            if (this.Type is StructOrUnionType) {
                // If the function returns a struct

                // Allocate space for return Value.
                state.COMMENT("Allocate space for returning stack.");
                state.CGenExpandStackWithAlignment(this.Type.SizeOf, this.Type.Alignment);

                // Temporarily store the address in %eax.
                state.MOVL(Reg.ESP, Reg.EAX);

                // add an extra argument and move all other arguments upwards.
                pack_size += ExprType.SIZEOF_POINTER;
                offsets = offsets.Select(_ => _ + ExprType.SIZEOF_POINTER).ToList();
            }

            // Allocate space for arguments.
            // If returning struct, the extra pointer is included.
            state.COMMENT($"Arguments take {pack_size} bytes.");
            state.CGenExpandStackBy(pack_size);
            state.NEWLINE();

            // Store the address as the first argument.
            if (this.Type is StructOrUnionType) {
                state.COMMENT("Putting extra argument for struct return address.");
                state.MOVL(Reg.EAX, 0, Reg.ESP);
                state.NEWLINE();
            }

            // This is the stack size before calling the function.
            Int32 header_base = -state.StackSize;

            // Push the arguments onto the stack in reverse order
            for (Int32 i = this.Args.Count; i-- > 0;) {
                Expr arg = this.Args[i];
                Int32 pos = header_base + offsets[i];

                state.COMMENT($"Argument {i} is at {pos}");

                Reg ret = arg.CGenValue(state);
                switch (arg.Type.Kind) {
                    case ExprTypeKind.ARRAY:
                    case ExprTypeKind.CHAR:
                    case ExprTypeKind.UCHAR:
                    case ExprTypeKind.SHORT:
                    case ExprTypeKind.USHORT:
                    case ExprTypeKind.LONG:
                    case ExprTypeKind.ULONG:
                    case ExprTypeKind.POINTER:
                        if (ret != Reg.EAX) {
                            throw new InvalidProgramException();
                        }
                        state.MOVL(Reg.EAX, pos, Reg.EBP);
                        break;

                    case ExprTypeKind.DOUBLE:
                        if (ret != Reg.ST0) {
                            throw new InvalidProgramException();
                        }
                        state.FSTPL(pos, Reg.EBP);
                        break;

                    case ExprTypeKind.FLOAT:
                        if (ret != Reg.ST0) {
                            throw new InvalidProgramException();
                        }
                        state.FSTPL(pos, Reg.EBP);
                        break;

                    case ExprTypeKind.STRUCT_OR_UNION:
                        if (ret != Reg.EAX) {
                            throw new InvalidProgramException();
                        }
                        state.MOVL(Reg.EAX, Reg.ESI);
                        state.LEA(pos, Reg.EBP, Reg.EDI);
                        state.MOVL(arg.Type.SizeOf, Reg.ECX);
                        state.CGenMemCpy();
                        break;

                    default:
                        throw new InvalidProgramException();
                }

                state.NEWLINE();

            }

            // When evaluating arguments, the stack might be changed.
            // We must restore the stack.
            state.CGenForceStackSizeTo(-header_base);

            // Get function address
            if (this.Func.Type is FunctionType) {
                this.Func.CGenAddress(state);
            } else if (this.Func.Type is PointerType) {
                this.Func.CGenValue(state);
            } else {
                throw new InvalidProgramException();
            }

            state.CALL("*%eax");

            state.COMMENT("Function returned.");
            state.NEWLINE();

            if (this.Type.Kind == ExprTypeKind.FLOAT || this.Type.Kind == ExprTypeKind.DOUBLE) {
                return Reg.ST0;
            }
            return Reg.EAX;
        }
示例#4
0
        // 
        //          test Cond
        //          jz false ---+
        //          true_expr   |
        // +------- jmp finish  |
        // |    false: <--------+
        // |        false_expr
        // +--> finish:
        // 
        public override Reg CGenValue(CGenState state) {
            Int32 stack_size = state.StackSize;
            Reg ret = this.Cond.CGenValue(state);
            state.CGenForceStackSizeTo(stack_size);

            // test Cond
            switch (ret) {
                case Reg.EAX:
                    state.TESTL(Reg.EAX, Reg.EAX);
                    break;

                case Reg.ST0:
                    /// Compare Expr with 0.0
                    /// < see cref = "BinaryComparisonOp.OperateFloat(CGenState)" />
                    state.FLDZ();
                    state.FUCOMIP();
                    state.FSTP(Reg.ST0);
                    break;

                default:
                    throw new InvalidProgramException();
            }

            Int32 false_label = state.RequestLabel();
            Int32 finish_label = state.RequestLabel();

            state.JZ(false_label);

            this.TrueExpr.CGenValue(state);

            state.JMP(finish_label);

            state.CGenLabel(false_label);

            ret = this.FalseExpr.CGenValue(state);

            state.CGenLabel(finish_label);

            return ret;
        }
示例#5
0
 public Reg CGenExprStmt(Env env, Expr expr, CGenState state) {
     Int32 stack_size = state.StackSize;
     Reg ret = expr.CGenValue(state);
     state.CGenForceStackSizeTo(stack_size);
     return ret;
 }
示例#6
0
        public override void CGenStmt(Env env, CGenState state) {
            ExprType ret_type = env.GetCurrentFunction().ReturnType;

            Int32 stack_size = state.StackSize;

            if (this.ExprOpt.IsSome) {
                // Evaluate the Value.
                this.ExprOpt.Value.CGenValue(state);

                // If the function returns a struct, copy it to the address given by 8(%ebp).
                if (this.ExprOpt.Value.Type is StructOrUnionType) {
                    state.MOVL(Reg.EAX, Reg.ESI);
                    state.MOVL(2 * ExprType.SIZEOF_POINTER, Reg.EBP, Reg.EDI);
                    state.MOVL(this.ExprOpt.Value.Type.SizeOf, Reg.ECX);
                    state.CGenMemCpy();
                    state.MOVL(2 * ExprType.SIZEOF_POINTER, Reg.EBP, Reg.EAX);
                }

                // Restore stack size.
                state.CGenForceStackSizeTo(stack_size);
            }
            // Jump to end of the function.
            state.JMP(state.ReturnLabel);
        }
示例#7
0
 public override void CGenStmt(Env env, CGenState state) {
     state.CGenLabel(state.GotoLabel(this.Label));
     state.CGenForceStackSizeTo(state.StackSize);
     this.Stmt.CGenStmt(env, state);
 }
示例#8
0
        public override void CGenStmt(Env env, CGenState state) {

            // Inside a switch statement, the initializations are ignored,
            // but the stack size should be changed.
            List<Tuple<Env, Decln>> declns;
            List<Tuple<Env, Stmt>> stmts;

            var compoundStmt = this.Stmt as CompoundStmt;
            if (compoundStmt == null) {
                throw new NotImplementedException();
            }

            declns = compoundStmt.Declns;
            stmts = compoundStmt.Stmts;

            // Track all case values.
            IReadOnlyList<Int32> values = CaseLabelsGrabber.GrabLabels(this);

            // Make sure there are no duplicates.
            if (values.Distinct().Count() != values.Count) {
                throw new InvalidOperationException("case labels not unique.");
            }
            // Request labels for these values.
            Dictionary<Int32, Int32> value_to_label = values.ToDictionary(value => value, value => state.RequestLabel());

            Int32 label_finish = state.RequestLabel();

            Int32 num_default_stmts = stmts.Count(_ => _.Item2 is DefaultStmt);
            if (num_default_stmts > 1) {
                throw new InvalidOperationException("duplicate defaults.");
            }
            Int32 label_default =
                num_default_stmts == 1 ?
                state.RequestLabel() :
                label_finish;

            Int32 saved_stack_size = state.StackSize;
            Int32 stack_size =
                declns.Any() ?
                declns.Last().Item1.StackSize :
                saved_stack_size;

            // 1. Evaluate Expr.
            CGenExprStmt(env, this.Expr, state);

            // 2. Expand stack.
            state.CGenForceStackSizeTo(stack_size);

            // 3. Make the Jump list.
            foreach (KeyValuePair<Int32, Int32> value_label_pair in value_to_label) {
                state.CMPL(value_label_pair.Key, Reg.EAX);
                state.JZ(value_label_pair.Value);
            }
            state.JMP(label_default);

            // 4. List all the statements.
            state.InSwitch(label_finish, label_default, value_to_label);
            foreach (Tuple<Env, Stmt> env_stmt_pair in stmts) {
                env_stmt_pair.Item2.CGenStmt(env_stmt_pair.Item1, state);
            }
            state.OutLabels();

            // 5. finish:
            state.CGenLabel(label_finish);

            // 6. Restore stack size.
            state.CGenForceStackSizeTo(saved_stack_size);
        }