public void PatchMemory(CheatList cheatList = null) { _cheatList = _cheatList ?? cheatList; foreach (var cheatBlock in _cheatList.Parse()) { PatchMemory(cheatBlock); } }
public CheatEngine(IByteEditor byteEditor, CheatList cheatList, int memoryOffset = 0x00000000) { _byteEditor = byteEditor; _cheatList = cheatList; _memoryOffset = memoryOffset; }
public CheatEngine(IByteEditor byteEditor, CheatList cheatList) { _byteEditor = byteEditor; _cheatList = cheatList; }