public static CCPhysicsJointRotaryLimit Construct(CCPhysicsBody a, CCPhysicsBody b, float min, float max) { CCPhysicsJointRotaryLimit joint = new CCPhysicsJointRotaryLimit(); if (joint != null && joint.Init(a, b, min, max)) { return(joint); } return(null); }
public static CCPhysicsJointRotaryLimit Construct(CCPhysicsBody a, CCPhysicsBody b, float min, float max) { CCPhysicsJointRotaryLimit joint = new CCPhysicsJointRotaryLimit(); if (joint != null && joint.Init(a, b, min, max)) { return joint; } return null; }