public static CCPhysicsJointRotaryLimit Construct(CCPhysicsBody a, CCPhysicsBody b, float min, float max)
        {
            CCPhysicsJointRotaryLimit joint = new CCPhysicsJointRotaryLimit();

            if (joint != null && joint.Init(a, b, min, max))
            {
                return(joint);
            }

            return(null);
        }
		public static CCPhysicsJointRotaryLimit Construct(CCPhysicsBody a, CCPhysicsBody b, float min, float max)
		{
			CCPhysicsJointRotaryLimit joint = new CCPhysicsJointRotaryLimit();

			if (joint != null && joint.Init(a, b, min, max))
			{
				return joint;
			}

			return null;
		}