public StressTest2() { var sublayer = new CCLayer(); var sp1 = new CCSprite(TestResource.s_pPathSister1); var move = new CCMoveBy (3, new CCPoint(350, 0)); var move_ease_inout3 = new CCEaseInOut(move, 2.0f); var move_ease_inout_back3 = move_ease_inout3.Reverse(); var seq3 = new CCSequence(move_ease_inout3, move_ease_inout_back3); sp1.RepeatForever(seq3); sublayer.AddChild(sp1, 1, CocosNodeTestStaticLibrary.kTagSprite2); var fire = new CCParticleFire(CCPoint.Zero) { Tag = CocosNodeTestStaticLibrary.kTagSprite3 }; fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire")); fire.RepeatForever(seq3); sublayer.AddChild(fire, 2); Schedule(shouldNotLeak, 6.0f); AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1); }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; CCPoint emitterPos = new CCPoint(windowSize.Width / 2, 100); Emitter = new CCParticleFire(emitterPos); Background.AddChild(Emitter, 10); Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); //.pvr"]; SetEmitterPosition(); }