Beispiel #1
0
        public StressTest2()
        {
			var sublayer = new CCLayer();

			var sp1 = new CCSprite(TestResource.s_pPathSister1);
            

			var move = new CCMoveBy (3, new CCPoint(350, 0));
			var move_ease_inout3 = new CCEaseInOut(move, 2.0f);
			var move_ease_inout_back3 = move_ease_inout3.Reverse();
			var seq3 = new CCSequence(move_ease_inout3, move_ease_inout_back3);
			sp1.RepeatForever(seq3);

            sublayer.AddChild(sp1, 1, CocosNodeTestStaticLibrary.kTagSprite2);

			var fire = new CCParticleFire(CCPoint.Zero) { Tag = CocosNodeTestStaticLibrary.kTagSprite3 };
            fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire"));

			fire.RepeatForever(seq3);
            sublayer.AddChild(fire, 2);

            Schedule(shouldNotLeak, 6.0f);

            AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1);
        }
Beispiel #2
0
        public override void OnEnter()
        {
base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size;

            CCPoint emitterPos = new CCPoint(windowSize.Width / 2, 100);
            Emitter = new CCParticleFire(emitterPos);
            Background.AddChild(Emitter, 10);

            Emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); //.pvr"];

			SetEmitterPosition();
        }