public static CCFiniteTimeAction ActionWithDuration(float t) { var fadeout = new CCFadeOutUpTiles(t, new CCGridSize(16, 12)); var back = fadeout.Reverse(); var delay = new CCDelayTime (0.5f); return new CCSequence(fadeout, delay, back); }
public CCFadeOutUpTilesState (CCFadeOutUpTiles action, CCNode target) : base (action, target) { }
public CCFadeOutUpTilesState(CCFadeOutUpTiles action, CCNode target) : base(action, target) { }