Example #1
0
		public static CCFiniteTimeAction ActionWithDuration(float t)
        {
            var fadeout = new CCFadeOutUpTiles(t, new CCGridSize(16, 12));
            var back = fadeout.Reverse();
            var delay = new CCDelayTime (0.5f);

			return new CCSequence(fadeout, delay, back);
        }
 public CCFadeOutUpTilesState (CCFadeOutUpTiles action, CCNode target) : base (action, target)
 {
 }
Example #3
0
 public CCFadeOutUpTilesState(CCFadeOutUpTiles action, CCNode target) : base(action, target)
 {
 }