public static CCFiniteTimeAction ActionWithDuration(float t) { var fadeout = new CCFadeOutDownTiles(t, new CCGridSize(16, 12)); var back = fadeout.Reverse(); var delay = new CCDelayTime (0.5f); var actions = new CCFiniteTimeAction[] {fadeout, delay, back}; return new CCSequence(fadeout, delay, back); }
public CCFadeOutDownTilesState(CCFadeOutDownTiles action, CCNodeGrid target) : base(action, target) { }
public CCFadeOutDownTilesState (CCFadeOutDownTiles action, CCNode target) : base (action, target) { }