public override void OnInspectorGUI() { base.DrawDefaultInspector(); model = target as AvatarAnimator_Manual; AvatarAnimationTemplate tmplt = model.AnimationTemplate; if (tmplt == null) { return; } if (tmplt.Clips == null || tmplt.Clips.Length < 1) { return; } GUIStyle TitleStyle = new GUIStyle(); TitleStyle.normal.background = null; //这是设置背景填充的 TitleStyle.normal.textColor = new Color(0.7333333333333333f, 0.807843137254902f, 1f); TitleStyle.fontSize = 15; TitleStyle.fontStyle = FontStyle.Bold; EditorGUILayout.Separator(); //绘制新建剪辑面板 EditorGUILayout.LabelField(new GUIContent("测试动画播放"), TitleStyle); string[] str_clips = new string[tmplt.Clips.Length]; for (int i = 0; i < tmplt.Clips.Length; i++) { str_clips[i] = tmplt.Clips[i].clipName; } // currClipIndex = EditorGUILayout.Popup("动画剪辑名", currClipIndex, str_clips); if (GUI.changed) { currFrame = 0; //model.ManualPlayByFrame(str_clips[currClipIndex], currFrame, isLoop); } currFrame = EditorGUILayout.IntField("当前帧", currFrame); isLoop = EditorGUILayout.ToggleLeft("循环", isLoop); GUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("上一帧"))) { currFrame--; model.ManualPlayByFrame(str_clips[currClipIndex], currFrame, isLoop); } if (GUILayout.Button(new GUIContent("下一帧"))) { currFrame++; model.ManualPlayByFrame(str_clips[currClipIndex], currFrame, isLoop); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Separator(); flip = (Flip)EditorGUILayout.EnumPopup("反转", flip as System.Enum); if (GUI.changed) { model.flip = flip; } EditorGUILayout.Space(); EditorGUILayout.Space(); }
void OnEnable() { model = target as AvatarAnimator_Manual; //model._Init(); flip = model.flip; }