示例#1
0
        public static CCActionInterval actionWithDuration(float t)
        {
            CCFlipX3D flipx = new CCFlipY3D(t);
            CCFiniteTimeAction flipx_back = flipx.Reverse();
            CCDelayTime delay = new CCDelayTime (2);

            return (new CCSequence(flipx, delay, flipx_back));
        }
示例#2
0
 public CCFlipY3D(CCFlipY3D flipY3D) : base(flipY3D)
 {
 }
示例#3
0
 public CCFlipY3D(CCFlipY3D flipY3D) : base(flipY3D)
 {
 }