示例#1
0
文件: ZipFormat.cs 项目: caoxk/coapp
        internal ZipFileHeader(ZipFileInfo fileInfo, bool zip64)
            : this()
        {
            this.flags             = ZipFileFlags.None;
            this.compressionMethod = fileInfo.CompressionMethod;
            this.fileName          = Path.Combine(fileInfo.Path, fileInfo.Name);
            CompressionEngine.DateTimeToDosDateAndTime(
                fileInfo.LastWriteTime, out this.lastModDate, out this.lastModTime);
            this.zip64 = zip64;

            if (this.zip64)
            {
                this.compressedSize   = UInt32.MaxValue;
                this.uncompressedSize = UInt32.MaxValue;
                this.diskStart        = UInt16.MaxValue;
                this.versionMadeBy    = 45;
                this.versionNeeded    = 45;
                ZipExtraFileField field = new ZipExtraFileField();
                field.fieldType = ZipExtraFileFieldType.ZIP64;
                field.SetZip64Data(
                    fileInfo.CompressedLength,
                    fileInfo.Length,
                    0,
                    fileInfo.ArchiveNumber);
                this.extraFields = new ZipExtraFileField[] { field };
            }
            else
            {
                this.compressedSize   = (uint)fileInfo.CompressedLength;
                this.uncompressedSize = (uint)fileInfo.Length;
                this.diskStart        = (ushort)fileInfo.ArchiveNumber;
            }
        }
示例#2
0
文件: ZipPacker.cs 项目: caoxk/coapp
        /// <summary>
        /// Adds one file to a zip archive in the process of being created.
        /// </summary>
        private ZipFileHeader PackOneFile(
            IPackStreamContext streamContext,
            string file,
            long maxArchiveSize,
            bool forceZip64,
            ref Stream archiveStream)
        {
            Stream fileStream          = null;
            int    headerArchiveNumber = 0;

            try
            {
                // TODO: call GetOption to get compression method for the specific file
                ZipCompressionMethod compressionMethod = ZipCompressionMethod.Deflate;
                if (this.CompressionLevel == CompressionLevel.None)
                {
                    compressionMethod = ZipCompressionMethod.Store;
                }

                Converter <Stream, Stream> compressionStreamCreator;
                if (!ZipEngine.compressionStreamCreators.TryGetValue(
                        compressionMethod, out compressionStreamCreator))
                {
                    return(null);
                }

                FileAttributes attributes;
                DateTime       lastWriteTime;
                fileStream = streamContext.OpenFileReadStream(
                    file, out attributes, out lastWriteTime);
                if (fileStream == null)
                {
                    return(null);
                }

                this.currentFileName = file;
                this.currentFileNumber++;

                this.currentFileTotalBytes     = fileStream.Length;
                this.currentFileBytesProcessed = 0;
                this.OnProgress(ArchiveProgressType.StartFile);

                ZipFileInfo fileInfo = new ZipFileInfo(
                    file,
                    this.currentArchiveNumber,
                    attributes,
                    lastWriteTime,
                    fileStream.Length,
                    0,
                    compressionMethod);

                bool          zip64      = forceZip64 || fileStream.Length >= (long)UInt32.MaxValue;
                ZipFileHeader fileHeader = new ZipFileHeader(fileInfo, zip64);

                this.CheckArchiveWriteStream(
                    streamContext,
                    maxArchiveSize,
                    fileHeader.GetSize(false),
                    ref archiveStream);

                long headerPosition = archiveStream.Position;
                fileHeader.Write(archiveStream, false);
                headerArchiveNumber = this.currentArchiveNumber;

                uint crc;
                long bytesWritten = this.PackFileBytes(
                    streamContext,
                    fileStream,
                    maxArchiveSize,
                    compressionStreamCreator,
                    ref archiveStream,
                    out crc);

                fileHeader.Update(
                    bytesWritten,
                    fileStream.Length,
                    crc,
                    headerPosition,
                    headerArchiveNumber);

                streamContext.CloseFileReadStream(file, fileStream);
                fileStream = null;

                // Go back and rewrite the updated file header.
                if (this.currentArchiveNumber == headerArchiveNumber)
                {
                    long fileEndPosition = archiveStream.Position;
                    archiveStream.Seek(headerPosition, SeekOrigin.Begin);
                    fileHeader.Write(archiveStream, false);
                    archiveStream.Seek(fileEndPosition, SeekOrigin.Begin);
                }
                else
                {
                    // The file spanned archives, so temporarily reopen
                    // the archive where it started.
                    string headerArchiveName = streamContext.GetArchiveName(
                        headerArchiveNumber + 1);
                    Stream headerStream = null;
                    try
                    {
                        headerStream = streamContext.OpenArchiveWriteStream(
                            headerArchiveNumber, headerArchiveName, false, this);
                        headerStream.Seek(headerPosition, SeekOrigin.Begin);
                        fileHeader.Write(headerStream, false);
                    }
                    finally
                    {
                        if (headerStream != null)
                        {
                            streamContext.CloseArchiveWriteStream(
                                headerArchiveNumber, headerArchiveName, headerStream);
                        }
                    }
                }

                this.OnProgress(ArchiveProgressType.FinishFile);

                return(fileHeader);
            }
            finally
            {
                if (fileStream != null)
                {
                    streamContext.CloseFileReadStream(
                        this.currentFileName, fileStream);
                }
            }
        }
示例#3
0
        /// <summary>
        /// Unpacks a single file from an archive or archive chain.
        /// </summary>
        private void UnpackOneFile(
            IUnpackStreamContext streamContext,
            ZipFileHeader header,
            ref Stream archiveStream)
        {
            ZipFileInfo fileInfo   = null;
            Stream      fileStream = null;

            try
            {
                Converter <Stream, Stream> compressionStreamCreator;
                if (!ZipEngine.decompressionStreamCreators.TryGetValue(
                        header.compressionMethod, out compressionStreamCreator))
                {
                    // Silently skip files of an unsupported compression method.
                    return;
                }

                long compressedSize;
                long uncompressedSize;
                long localHeaderOffset;
                int  archiveNumber;
                uint crc;
                header.GetZip64Fields(
                    out compressedSize,
                    out uncompressedSize,
                    out localHeaderOffset,
                    out archiveNumber,
                    out crc);

                if (this.currentArchiveNumber != archiveNumber + 1)
                {
                    if (archiveStream != null)
                    {
                        streamContext.CloseArchiveReadStream(
                            this.currentArchiveNumber,
                            String.Empty,
                            archiveStream);
                        archiveStream = null;

                        this.OnProgress(ArchiveProgressType.FinishArchive);
                        this.currentArchiveName = null;
                    }

                    this.currentArchiveNumber         = (short)(archiveNumber + 1);
                    this.currentArchiveBytesProcessed = 0;
                    this.currentArchiveTotalBytes     = 0;

                    archiveStream = this.OpenArchive(
                        streamContext, this.currentArchiveNumber);

                    FileStream archiveFileStream = archiveStream as FileStream;
                    this.currentArchiveName = (archiveFileStream != null ?
                                               Path.GetFileName(archiveFileStream.Name) : null);

                    this.currentArchiveTotalBytes = archiveStream.Length;
                    this.currentArchiveNumber--;
                    this.OnProgress(ArchiveProgressType.StartArchive);
                    this.currentArchiveNumber++;
                }

                archiveStream.Seek(localHeaderOffset, SeekOrigin.Begin);

                ZipFileHeader localHeader = new ZipFileHeader();
                if (!localHeader.Read(archiveStream, false) ||
                    !ZipEngine.AreFilePathsEqual(localHeader.fileName, header.fileName))
                {
                    string msg = "Could not read file: " + header.fileName;
                    throw new ZipException(msg);
                }

                fileInfo = header.ToZipFileInfo();

                fileStream = streamContext.OpenFileWriteStream(
                    fileInfo.FullName,
                    fileInfo.Length,
                    fileInfo.LastWriteTime);

                if (fileStream != null)
                {
                    this.currentFileName           = header.fileName;
                    this.currentFileBytesProcessed = 0;
                    this.currentFileTotalBytes     = fileInfo.Length;
                    this.currentArchiveNumber--;
                    this.OnProgress(ArchiveProgressType.StartFile);
                    this.currentArchiveNumber++;

                    this.UnpackFileBytes(
                        streamContext,
                        fileInfo.FullName,
                        fileInfo.CompressedLength,
                        fileInfo.Length,
                        header.crc32,
                        fileStream,
                        compressionStreamCreator,
                        ref archiveStream);
                }
            }
            finally
            {
                if (fileStream != null)
                {
                    streamContext.CloseFileWriteStream(
                        fileInfo.FullName,
                        fileStream,
                        fileInfo.Attributes,
                        fileInfo.LastWriteTime);

                    this.currentArchiveNumber--;
                    this.OnProgress(ArchiveProgressType.FinishFile);
                    this.currentArchiveNumber++;
                }
            }
        }
示例#4
0
        internal ZipFileHeader(ZipFileInfo fileInfo, bool zip64)
            : this()
        {
            this.flags = ZipFileFlags.None;
            this.compressionMethod = fileInfo.CompressionMethod;
            this.fileName = Path.Combine(fileInfo.Path, fileInfo.Name);
            CompressionEngine.DateTimeToDosDateAndTime(
                fileInfo.LastWriteTime, out this.lastModDate, out this.lastModTime);
            this.zip64 = zip64;

            if (this.zip64)
            {
                this.compressedSize = UInt32.MaxValue;
                this.uncompressedSize = UInt32.MaxValue;
                this.diskStart = UInt16.MaxValue;
                this.versionMadeBy = 45;
                this.versionNeeded = 45;
                ZipExtraFileField field = new ZipExtraFileField();
                field.fieldType = ZipExtraFileFieldType.ZIP64;
                field.SetZip64Data(
                    fileInfo.CompressedLength,
                    fileInfo.Length,
                    0,
                    fileInfo.ArchiveNumber);
                this.extraFields = new ZipExtraFileField[] { field };
            }
            else
            {
                this.compressedSize = (uint) fileInfo.CompressedLength;
                this.uncompressedSize = (uint) fileInfo.Length;
                this.diskStart = (ushort) fileInfo.ArchiveNumber;
            }
        }
示例#5
0
        /// <summary>
        /// Adds one file to a zip archive in the process of being created.
        /// </summary>
        private ZipFileHeader PackOneFile(
            IPackStreamContext streamContext,
            string file,
            long maxArchiveSize,
            bool forceZip64,
            ref Stream archiveStream)
        {
            Stream fileStream = null;
            int headerArchiveNumber = 0;
            try
            {
                // TODO: call GetOption to get compression method for the specific file
                ZipCompressionMethod compressionMethod = ZipCompressionMethod.Deflate;
                if (this.CompressionLevel == CompressionLevel.None)
                {
                    compressionMethod = ZipCompressionMethod.Store;
                }

                Converter<Stream, Stream> compressionStreamCreator;
                if (!ZipEngine.compressionStreamCreators.TryGetValue(
                    compressionMethod, out compressionStreamCreator))
                {
                    return null;
                }

                FileAttributes attributes;
                DateTime lastWriteTime;
                fileStream = streamContext.OpenFileReadStream(
                    file, out attributes, out lastWriteTime);
                if (fileStream == null)
                {
                    return null;
                }

                this.currentFileName = file;
                this.currentFileNumber++;

                this.currentFileTotalBytes = fileStream.Length;
                this.currentFileBytesProcessed = 0;
                this.OnProgress(ArchiveProgressType.StartFile);

                ZipFileInfo fileInfo = new ZipFileInfo(
                    file,
                    this.currentArchiveNumber,
                    attributes,
                    lastWriteTime,
                    fileStream.Length,
                    0,
                    compressionMethod);

                bool zip64 = forceZip64 || fileStream.Length >= (long) UInt32.MaxValue;
                ZipFileHeader fileHeader = new ZipFileHeader(fileInfo, zip64);

                this.CheckArchiveWriteStream(
                    streamContext,
                    maxArchiveSize,
                    fileHeader.GetSize(false),
                    ref archiveStream);

                long headerPosition = archiveStream.Position;
                fileHeader.Write(archiveStream, false);
                headerArchiveNumber = this.currentArchiveNumber;

                uint crc;
                long bytesWritten = this.PackFileBytes(
                    streamContext,
                    fileStream,
                    maxArchiveSize,
                    compressionStreamCreator,
                    ref archiveStream,
                    out crc);

                fileHeader.Update(
                    bytesWritten,
                    fileStream.Length,
                    crc,
                    headerPosition,
                    headerArchiveNumber);

                streamContext.CloseFileReadStream(file, fileStream);
                fileStream = null;

                // Go back and rewrite the updated file header.
                if (this.currentArchiveNumber == headerArchiveNumber)
                {
                    long fileEndPosition = archiveStream.Position;
                    archiveStream.Seek(headerPosition, SeekOrigin.Begin);
                    fileHeader.Write(archiveStream, false);
                    archiveStream.Seek(fileEndPosition, SeekOrigin.Begin);
                }
                else
                {
                    // The file spanned archives, so temporarily reopen
                    // the archive where it started.
                    string headerArchiveName = streamContext.GetArchiveName(
                        headerArchiveNumber + 1);
                    Stream headerStream = null;
                    try
                    {
                        headerStream = streamContext.OpenArchiveWriteStream(
                            headerArchiveNumber, headerArchiveName, false, this);
                        headerStream.Seek(headerPosition, SeekOrigin.Begin);
                        fileHeader.Write(headerStream, false);
                    }
                    finally
                    {
                        if (headerStream != null)
                        {
                            streamContext.CloseArchiveWriteStream(
                                headerArchiveNumber, headerArchiveName, headerStream);
                        }
                    }
                }

                this.OnProgress(ArchiveProgressType.FinishFile);

                return fileHeader;
            }
            finally
            {
                if (fileStream != null)
                {
                    streamContext.CloseFileReadStream(
                        this.currentFileName, fileStream);
                }
            }
        }