private static AssetInspectorWindow GetTestAssetWindow() { var asset = AssetDatabase.LoadAssetAtPath <InputActionAsset>("Packages/com.unity.inputsystem/Tests/InputSystem/Editor/TestAsset.inputactions"); AssetInspectorWindow.OnOpenAsset(asset.GetInstanceID(), -1); var w = Resources.FindObjectsOfTypeAll <AssetInspectorWindow>()[0]; return(w); }
static void Init() { AssetInspectorWindow editor = (AssetInspectorWindow)EditorWindow.GetWindow(typeof(AssetInspectorWindow)); editor.titleContent = new GUIContent("Asset Inspector"); }