public void OnApplicationPause(bool pauseStatus) { LocomotionController currentController = tracker.GetCurrentController(); if (currentController != null) { currentController.Steer(Vector3.zero); } }
private bool OnMove(InputEvents.MoveEvent evt) { if (SceneRefs.ActionSequencer != null) { SceneRefs.ActionSequencer.UserInputReceived(); } LocomotionController currentController = tracker.GetCurrentController(); if (currentController != null) { currentController.Steer(evt.Direction); } return(false); }