public void OnApplicationPause(bool pauseStatus)
        {
            LocomotionController currentController = tracker.GetCurrentController();

            if (currentController != null)
            {
                currentController.Steer(Vector3.zero);
            }
        }
        private bool OnMove(InputEvents.MoveEvent evt)
        {
            if (SceneRefs.ActionSequencer != null)
            {
                SceneRefs.ActionSequencer.UserInputReceived();
            }
            LocomotionController currentController = tracker.GetCurrentController();

            if (currentController != null)
            {
                currentController.Steer(evt.Direction);
            }
            return(false);
        }