private void onSceneDataAdded(SceneStateData stateData) { if (stateData.State != 0 && !isSetup) { setup(); } }
private void onSceneStateData(SceneStateData sceneStateData) { this.sceneStateData = sceneStateData; setState(sceneStateData.State); StartListeningToStateChange(); }
private void onSceneDataAdded(SceneStateData stateData) { sceneStateData = stateData; sceneStateData.OnStateChanged += onSceneStateDataChanged; onSceneStateDataChanged(sceneStateData.State); }