public static async void StopGame(int winner, bool isVoteMap)
        {
            if (PlayerTypes.Innocent == winner)
            {
                if (User.GameInfo.PlayerType == PlayerTypes.Innocent || User.GameInfo.PlayerType == PlayerTypes.Detective)
                {
                    User.AddCashMoney(5000);
                }
                UI.ShowMissionPassedMessage("~g~Innocent win", 20000);
                Notification.Send("~g~Innocent win");
            }
            else if (PlayerTypes.Traitor == winner)
            {
                if (User.GameInfo.PlayerType == PlayerTypes.Traitor)
                {
                    User.AddCashMoney(5000);
                }
                UI.ShowMissionPassedMessage("~r~Traitor win", 20000);
                Notification.Send("~r~Traitor win");
            }

            await Delay(10000);

            if (isVoteMap)
            {
                MenuList.ShowVoteMapMenu();
                await Delay(30000);

                MenuList.HideMenu();
                await Delay(5000);
            }

            User.SetStatusType(StatusTypes.Lobby);
        }