public static async void StopGame(int winner, bool isVoteMap) { if (PlayerTypes.Innocent == winner) { if (User.GameInfo.PlayerType == PlayerTypes.Innocent || User.GameInfo.PlayerType == PlayerTypes.Detective) { User.AddCashMoney(5000); } UI.ShowMissionPassedMessage("~g~Innocent win", 20000); Notification.Send("~g~Innocent win"); } else if (PlayerTypes.Traitor == winner) { if (User.GameInfo.PlayerType == PlayerTypes.Traitor) { User.AddCashMoney(5000); } UI.ShowMissionPassedMessage("~r~Traitor win", 20000); Notification.Send("~r~Traitor win"); } await Delay(10000); if (isVoteMap) { MenuList.ShowVoteMapMenu(); await Delay(30000); MenuList.HideMenu(); await Delay(5000); } User.SetStatusType(StatusTypes.Lobby); }