示例#1
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文件: Gumps.cs 项目: nydehi/openuo
 public Gumps(Engine engine)
 {
     _device = engine.Device;
     _fileIndex = new FileIndex(engine, "Gumpidx.mul", "Gumpart.mul", 0x10000, 12);
 }
示例#2
0
 public Textures(Engine engine)
 {
     _fileIndex = new FileIndex(engine, "texidx.mul", "texmaps.mul", 0x1000, 10);
 }
示例#3
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 public Textures(Engine engine)
 {
     _fileIndex = new FileIndex(engine, "texidx.mul", "texmaps.mul", 0x1000, 10);
 }
示例#4
0
文件: Textures.cs 项目: nydehi/openuo
 public Textures(Engine engine)
 {
     _device = engine.Device;
     _fileIndex = new FileIndex(engine, "texidx.mul", "texmaps.mul", 0x4000, 10);
 }
示例#5
0
文件: Art.cs 项目: nydehi/openuo
 public Art(Engine engine)
 {
     _device = engine.Device;
     _fileIndex = new FileIndex(engine, "artidx.mul", "art.mul", 0x10000, 4);
 }