public Gumps(Engine engine) { _device = engine.Device; _fileIndex = new FileIndex(engine, "Gumpidx.mul", "Gumpart.mul", 0x10000, 12); }
public Textures(Engine engine) { _fileIndex = new FileIndex(engine, "texidx.mul", "texmaps.mul", 0x1000, 10); }
public Textures(Engine engine) { _device = engine.Device; _fileIndex = new FileIndex(engine, "texidx.mul", "texmaps.mul", 0x4000, 10); }
public Art(Engine engine) { _device = engine.Device; _fileIndex = new FileIndex(engine, "artidx.mul", "art.mul", 0x10000, 4); }