public static void CombineMaterial(List <GameObject> gameObjectToCombine, GameObjectCombineSetting setting) { combineData = CreateCombineData(setting); combineSetting = setting; CreateCombinedMaterialInfoAsset(gameObjectToCombine); CreateAtlases(gameObjectToCombine); }
public static void CombineMaterial(List <GameObject> gameObjectToCombine, GameObjectCombineSetting setting, TextureCombinePipelineData data) { combineData = data; combineSetting = setting; CreateCombinedMaterialInfoAsset(gameObjectToCombine); CreateAtlases(gameObjectToCombine); }
private static TextureCombinePipelineData CreateCombineData(GameObjectCombineSetting setting) { var newCombineData = new TextureCombinePipelineData(); return(newCombineData); }