public static void CombineMaterial(List <GameObject> gameObjectToCombine, GameObjectCombineSetting setting)
 {
     combineData    = CreateCombineData(setting);
     combineSetting = setting;
     CreateCombinedMaterialInfoAsset(gameObjectToCombine);
     CreateAtlases(gameObjectToCombine);
 }
 public static void CombineMaterial(List <GameObject> gameObjectToCombine, GameObjectCombineSetting setting, TextureCombinePipelineData data)
 {
     combineData    = data;
     combineSetting = setting;
     CreateCombinedMaterialInfoAsset(gameObjectToCombine);
     CreateAtlases(gameObjectToCombine);
 }
        private static TextureCombinePipelineData CreateCombineData(GameObjectCombineSetting setting)
        {
            var newCombineData = new TextureCombinePipelineData();

            return(newCombineData);
        }